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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,094
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mesarthim View Post
    TBN shouldn't be able to be overwritten by another DRK's TBN. That's just stupid game design that puts me right out of 3000 MP.

    There's my wish.
    I think TBN shouldn't be punishing darks with massive potency loss.

    I like the "risk vs reward" aspect of TBN it adds a lot of skill expression to Dark Knight, the issue is that in reality its all risk no reward.
    I much rather TBN Actually Increases the next Edge of shadow / flood of shadow by lets say 20%? if used correctly on a target, instead of this punishing ability that you only use when you know it will break.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,948
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rithy255 View Post
    I think TBN shouldn't be punishing darks with massive potency loss.

    I like the "risk vs reward" aspect of TBN it adds a lot of skill expression to Dark Knight, the issue is that in reality its all risk no reward.
    I much rather TBN Actually Increases the next Edge of shadow / flood of shadow by lets say 20%? if used correctly on a target, instead of this punishing ability that you only use when you know it will break.
    A reward missed is a punishment. There's no real difference between the two.

    If something you can optimize feels more like a punishment than a reward, it generally means only either that the job is tuned such that it needs more perfect use of the given skill than its competitors do of their analogs and/or the type of output rewarded isn't well valued due to the present content tuning and/or errant community perceptions.

    Make TBN damage-positive via the bonus damage of 20% of an Edge/Flood and now you've got over 400 relative potency per minute dependent on your using (and popping) TBN on CD.

    I'm not against softening the punishment a bit, but rewards missed are still punishment, and it's best to assume that any maximum ppm they produce is just going to be balanced out directly (removed from the skill) or indirectly (other skills of that level range will lose a bit of potency in compensation).
    (2)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,094
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    A reward missed is a punishment. There's no real difference between the two.

    If something you can optimize feels more like a punishment than a reward, it generally means only either that the job is tuned such that it needs more perfect use of the given skill than its competitors do of their analogs and/or the type of output rewarded isn't well valued due to the present content tuning and/or errant community perceptions.

    Make TBN damage-positive via the bonus damage of 20% of an Edge/Flood and now you've got over 400 relative potency per minute dependent on your using (and popping) TBN on CD.
    Having something to optimize doesn't always have to feel like a punishment to me I think Third eye is a good example of something to optimize that doesn't feel like you're losing too much if you don't always time it correctly, it gives a job high celling which I view always as a good thing.

    Maybe 20% increase is too large, but you can decrease that value to 10% or 5% (or even lower), I think rewarding Dark Knight with a slight damage gain instead of outright punishing the dark knight for 460 Potency each time TBN doesn't pop is way more punishing as a feel.

    I think all tanks could use a small gain on proper defensive use anyway, I just thought DRK's current TBN isn't really a fun skill to use, it's more one that just feels punishing when other tanks get what dark knight has but for free, TBN's current design would make more sense if we were in shadowbringers honestly where it had so much more value then other tank defensives.
    (0)

  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rithy255 View Post
    ...
    The issue isn't really about how the gain is framed. If it's a potency gain, there's a pressure on you to use the defensive on recast when playing optimally. You'd be obliged to break TBN every 15 seconds to maximize your performance. This is the same reason why Shield Swipe was removed after Stormblood, due to its interaction with Sheltron.

    I personally think this is an extreme approach, though. It's fun to reward the player with a counterattack after they use a defensive action. You just need to change the design that there are specific conditions under which that effect triggers (i.e. only on red arrow tankbusters). It's still mandatory at set intervals, except the frequency of this is just once every 1-2 minutes as opposed to all the time. And it also encourages you to shield your co-tank for extra damage output.
    (2)

  5. #5
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rithy255 View Post
    I think TBN shouldn't be punishing darks with massive potency loss.

    I like the "risk vs reward" aspect of TBN it adds a lot of skill expression to Dark Knight, the issue is that in reality its all risk no reward.
    I much rather TBN Actually Increases the next Edge of shadow / flood of shadow by lets say 20%? if used correctly on a target, instead of this punishing ability that you only use when you know it will break.
    Because War mains, (Namely a specific streamer) got mad that Drk did 2% more damage. We can effectively *never* have interesting mechanics now because any sort of moducum of depth will just be reduced to jank as we have already established; you can't have a rewarding feedback loop attached to any kind of depth as War mains will just get mad and demand any sort of reward to be removed because they will feel left out.
    (3)
    Last edited by GoatOfWar; 12-06-2023 at 02:46 PM.

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,094
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Same. Warrior healing only itself significantly, as it did until Shadowbringers, seems fine to me. I just don't at all understand how Nascent Flash is supposed to work. I can excuse "my output invigorates me, letting me live off of the thrill of battle," but... we're not Priests or Blood Sages or anything like that, so how the heck is my hitting an enemy with an axe healing some other guy?
    I feel like SHB warrior at least had this difference in defensive use you had two defensives that did very different things on the same CD and both had really good uses even if raw intuition was usually weaker in situations where you could survive. I actually Liked that aspect and if I were to rebalance warriors short mitigation (along with others) I'd rework Bloodwhetting into something like a 30% Mitigation that's targetable (on others and self) and nascent flash into a self target heal effect. (I still think that heal effect needs to not be AOE like it used to be in shb). This would add back some skill expression in defensive use, where you need to know when you should hold on to your CD for a mitigation or use your CD for self healing... at least in theory this depends on fight design also, Shake it off I personally feel like team barriers would much suit.... dark knight? y'know the barrier tank, Warrior should get a aoe intimidation ability (similar to reprisal but stronger, but also longer)

    Quote Originally Posted by GoatOfWar View Post
    Because War mains, (Namely a specific streamer) got mad that Drk did 2% more damage. We can effectively *never* have interesting mechanics now because any sort of moducum of depth will just be reduced to jank as we have already established; you can't have a rewarding feedback loop attached to any kind of depth as War mains will just get mad and demand any sort of reward to be removed because they will feel left out.
    I agree, I don't even think the tanks doing the same damage makes any sense. I was always in favour of a small difference in tank damage 1-2% is fine, I also argued that p8s was over tuned instead of being a "tank balance issue" I always felt like warrior was fine. If warrior wants to do dark knight dps then it should give up some stuff... but instead they decided to buff shake it off because oh no paladin can't be better at supporting party members.

    It does feel like Warrior is just the favourite child when it comes to tanking, Best Invul, best sustain, good raid wide, has to be above other tanks (drk in particular lol), Defensives are on par with other tanks, easiest rotation, only tank with the unique 30%
    (2)
    Last edited by Rithy255; 12-06-2023 at 03:20 PM.

  7. #7
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The Blackest Night (Ability/Cost: 0 MP/Recast: 20s): Creates a barrier around self or target party member that absorbs damage totaling 25% of target's maximum HP. Duration: 7s
    Grants Dark Arts if the barrier is active on target when a red arrow action is used (tankbuster).

    You could even merge it with Oblation and give it a second charge, because it doesn't need to break every time.
    (0)

  8. #8
    Player
    Jidka's Avatar
    Join Date
    Sep 2023
    Posts
    33
    Character
    Serendib Mandragorne
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    I don't main DRK but if you don't take enough damage to break it, do you really use TBN ?

    I do because I prefere safety over dps but most DRK I meet seem to prefer dps over safety.
    (1)

  9. #9
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,607
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jidka View Post
    I don't main DRK but if you don't take enough damage to break it, do you really use TBN ?

    I do because I prefere safety over dps but most DRK I meet seem to prefer dps over safety.
    It isn't as simple as safety over DPS. If you aren't in any danger of dying after, then you are as safe as can be. If TBN doesn't break, the damage was minimal and so you can safely use other mitigation, if required, and be healed by other means, many of them being passive healing that take no extra effort from the healers, even if it is just using something to heal after a raid wide (remembering tanks take less damage than other jobs).

    So really, it is safety whilst maximising damage which is done by taking encounter mechanics, healers and your own defensives into account.
    (0)

  10. #10
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    3 pages in, and this thread already stopped being a wish list thread, and derailed off of the main subject, which is a 7.0 wish list...
    (4)
    Last edited by DRKoftheAzure; 12-04-2023 at 04:54 AM.
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

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