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  1. #1
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Are we really going to sit here and legit argue that DRK is frail, has tank survivability drifted so far that DRK is legit considered frail

    If anything DRK is at the top end of how survivable a tank should realistically be, GNB, WAR and PLD are comically overpowered
    To add to this, the skill ceiling for DRK is quite high, alongside GNB. In the hands of a good player who mained DRK since HW, you can barely notice a diff, in terms of survivability. I am sometimes in awe how my Carbuncle was able to sustain them and I know that I was slapping the ground the entire time. But on the flip side, there exist DRKs who only use TBN, and not much else.. and quite frankly, I am greatly stressed to the point of taking a quick 5-minute break to release any stored anger/frustration I have.

    So in the argument that the other 3 needs nerfing, the only thing that needs it is the red-green-blue tank... its self-healing is through the roof, the only time it dies is when the player is showing that dreaded connection issue icon beside its name.
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,949
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rawker View Post
    To add to this, the skill ceiling for DRK is quite high, alongside GNB. In the hands of a good player who mained DRK since HW, you can barely notice a diff, in terms of survivability. I am sometimes in awe how my Carbuncle was able to sustain them and I know that I was slapping the ground the entire time. But on the flip side, there exist DRKs who only use TBN, and not much else.. and quite frankly, I am greatly stressed to the point of taking a quick 5-minute break to release any stored anger/frustration I have.

    So in the argument that the other 3 needs nerfing, the only thing that needs it is the red-green-blue tank... its self-healing is through the roof, the only time it dies is when the player is showing that dreaded connection issue icon beside its name.

    GNB is mostly fine it just really doesn’t need such a powerful heal on heart of corundum, like SCH has to recite its excog to be stronger than a tank at its own healing skill, that’s problematic

    PLD needs to lose knights benediction on its shield gauge actions or the HP restoration on its magical combo, a PLD in its magical combo correctly rotating holy Shelton is harder to kill than a WAR

    WAR nuff said
    (2)

  3. #3
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    PLD needs to lose knights benediction on its shield gauge actions or the HP restoration on its magical combo, a PLD in its magical combo correctly rotating holy Shelton is harder to kill than a WAR
    The gap between self healing for PLD, despite good, is worse compared to WAR and in a battle of attrition, will rubber band compared to WAR. It even has to stop doing dps to cast Clemency on himself should the healer struggles and dps not melting trash quicker.
    (0)

  4. #4
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    I'd like if SE just copy pasted PVP Salted Earth into PVE. I.e. draws in enemies in range, deals damage to enemies standing in the circle, DRK gets a regen while standing in it. Shorten recast time to a more reasonable 60 seconds.
    (2)
    Sometimes rumors are just... rumors.

  5. #5
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,359
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Flay_wind View Post
    I'd like if SE just copy pasted PVP Salted Earth into PVE. I.e. draws in enemies in range, deals damage to enemies standing in the circle, DRK gets a regen while standing in it. Shorten recast time to a more reasonable 60 seconds.
    Give Salted Earth a draw in

    Give Primal Rend a small knock back

    Let Shield Bash be an AOE stun

    GNB, idk just give it more damage I guess
    (0)

  6. #6
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,458
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Flay_wind View Post
    I'd like if SE just copy pasted PVP Salted Earth into PVE. I.e. draws in enemies in range, deals damage to enemies standing in the circle, DRK gets a regen while standing in it. Shorten recast time to a more reasonable 60 seconds.
    I'm pretty sure if this was the case it would be treated as a pseudo raid-buff, which would be unique for a tank but I do wonder if it be a good idea to introduce that. The rest of the defensive effects and draw in of Salted Earth would be really fun in PvE though.

    I would love if salted earth became Dark Knight's utility move though, especially if Salt and Darkness gave a burst heal to everyone inside of it or something like that.
    (0)
    Last edited by Oizen; 02-15-2024 at 02:14 PM.

  7. #7
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,359
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    A new mechanic I want for GNB that kinda combines PVP's draw, and junction, and Doom 2016's Glory Kill mechanic

    - Change the name of Bloodfest to Reload
    - After completing a Gnashing Fang combo or Double Down, grant a short Bloodfest buff
    - Reload turns into like Quick Reload while under the effect of Bloodfest, an oGCD that grants one cartridge
    - Aurora turns in to a new ability that is a moderate instant heal when under Bloodfest
    - Heart of Corundum turns into a new ability that grants additional barrier HP when under Bloodfest
    - Using any of those buttons consumes Bloodfest
    (1)
    Last edited by mallleable; 02-15-2024 at 04:58 AM.

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,949
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Once again can we please not get “utility” on the tanks that basically amounts to more healing
    (1)

  9. #9
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,458
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Once again can we please not get “utility” on the tanks that basically amounts to more healing
    Again, I don't really think this is ever going to go the way you want it to, I've never seen the devs go back on decisions they've made here. So all its really amounting to is exuding Dark Knight from party utility the other tanks have for no real reason.

    I'd love for them to admit its not a good idea and nerf the other tanks, but its flat out not going to happen. So I'm going to discuss ways they could bring Dark Knight up to the standard it needs to be at set by the other tanks rather than play the hypothetical game of "nerf the rest of the game"
    (0)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,949
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Oizen View Post
    Again, I don't really think this is ever going to go the way you want it to, I've never seen the devs go back on decisions they've made here. So all its really amounting to is exuding Dark Knight from party utility the other tanks have for no real reason.

    I'd love for them to admit its not a good idea and nerf the other tanks, but its flat out not going to happen. So I'm going to discuss ways they could bring Dark Knight up to the standard it needs to be at set by the other tanks rather than play the hypothetical game of "nerf the rest of the game"
    But you’ve suggested something that fills a niche that doesn’t exist, DRK’s party utility is totally fine, DRK and GNB have the advantage of it being mitigation so it affects things like bleeds, but the disadvantage it only works on medical damage, PLD and WAR have the advantage shields affect everything and don’t have diminishing returns; but the disadvantage they don’t provide mitigation for things like bleeds

    So you are just straight up suggesting a buff to DRK’s healing for a niche that doesn’t need to be filled, party mitigation is already balanced (regen on SIO non withstanding but the mitigation on HOL/DM is worth more against a bleed anyway
    (0)

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