Warrior - Moved to the melee dps category.
Now tank balance can be discussed in good faith.
Warrior - Moved to the melee dps category.
Now tank balance can be discussed in good faith.
Last edited by GoatOfWar; 02-14-2024 at 12:21 AM.
Are you really still this upset over dark knight no longer having overwhelmingly high damage to the point that drk/drk was a more than viable composition?
I want War players to stop cannibalising any sort of identity Drk develops until War is just a direct upgrade over it and to then put the blame on the job.
My static off tank is a DRK...which let's face it is basically a 9k DPS. We used to be WAR and DRK...then I changed to PLD when the rework happened. I'll say this. My healers LOVE that i'm PLD now. They don't worry so much about my survivability as much and I still catch them DPSing while i'm at 50%...but this practice has forced me to use my full toolbox as a PLD. Bulwark exists, Passage of Arms exists, and when I can use Holy Sheltron.
PLD requires much more understanding of stretching out your mitigation imo compared to WAR. WAR I could just blast Bloodwhetting every 25 sec, and since Bloodwhetting/Nascent doesn't require Beast Gauge....MASH that BUTTON. Very rarely did I have to use Nascent on my off tank exception would be every tank buster in P10s. PLD...I spend my oath VERY carefully now as I use it to make my longer cooldowns stretch a bit further.
PLD has so much passive healing between Holy Sheltron and Blade Combo every min. It is kind of disgusting how much passive healing PLD has now.....and I love it.
In regards to your comment....Having a PLD that can spread out mitigations very well does increase DPS. Our DRK spends more MP on TBN's for me and less on himself, and I have to let him know if I over mitigated which would mean TBN won't break. Healers are SPAMMING that Broil/Fall Malefic buttons....literally letting me fall to sometimes 30% HP...but then I hit my blade combo and I pull myself out of it...So they know when my blade combo comes up. Veil and Passage are niche...but Veil is so good for a 1000 potency heal with a small layer of mitigation added....Veil is so good now.
So if you mitigate correctly you DO increase party damage.
Mitigation example:
P12s After lazy lasers wait for Hallowed Ground to fall off...use 1 Holy Sheltron until Para 2. 50 oath Pop Reprisal for raid wide.
P12s Shared Tank buster. Sentinel on cast bar + Holy Sheltron before cast bar ends. Intervention to off tank when I get hit. 100 Oath
P12s Prior to super chain 1. Use Bulwark...wait the 10s and use Holy Sheltron. 1st Superchain mech wait for hit...pop veil for second hit. 50 Oath
P12s Following Superchain 1. Pop Holy Sheltron....wait for wing cleaves...Para/Appa jump use Rampart + Holy Sheltron. No intervention needed as DRK has TBN and para/appa doesn't hit tanks that hard, but the bleed is why I use Rampart...need a longer CD mit. 50 Oath
P12s Into Para 3. Holy Sheltron during free time until I get my debuff. Solve Para 3...tank buster immediately after. Sentinel on cast bar + Holy Sheltron before cast bar ends. Intervention to off tank when I get hit. 100 Oath. Pop Reprisal for Raid wide.
P12s Nothing really after that....I can Holy Sheltron w/e I want. Rarely Holy Sheltron during Limit Cut as I don't take much damage....Usually Pop Viel and Clemency folks during Limit Cut. Pop Reprisal before limit cut raid wide.
p12s Passage of Arms after solving Limit Cut...Super Chain IIA and IIB are easy to avoid...no damage going out...Just use Holy Sheltron at will....
P12s Last Para/Appa I stack with the party and the DRK pops Living Dead.
Kill boss.
Maybe Crush Helm is the only tricky Tankbuster as you have to time the hits. I typically Pop Sentinel on the 1st, Holy Sheltron on the 2nd, and Intervention on the 4th to my OT, get Esunaed. We have roughly 75% HP left...before it was around 40% left until we got the timing down.
Last edited by Sqwall; 02-14-2024 at 01:50 AM.
A knight with affinity for magicks, not too dissimilar from Pld but no healing. I think a cool identity for Drk would be to have the most and best shields of all tanks, but currently it doesn't. TBN is it's only shield and it got powercrept. Drk's defensive toolkit is just worse than what the others provide. It has all of it's healing tied to it's clunky invuln, PLD and War have strictly superior party mits, you are now expected to deal the least damage of all tanks, we are the only tank that risks a damage loss for using our mit (usually happens due to external mits). The list just goes on and on. Damage was all it had, but we weren't allowed that either and the War playerbase once again could not stand the idea of Drk doing anything better. So now Drk is just the worst at everything and nobody cares because we had 2 good tiers. I have no reason to doubt that we'll see this very same song and dance play out in DT; Drk does cool thing, streamer gets mad, now all tanks do cool thing, making it no longer interesting and Drk becomes worse warrior.
I have less issues with the hoops DRK has to jump through and more with the fact that it isn't rewarded for it.
There are legitimate strengths that Dark Knight has, even things that no other tank has, and I'll even say I find the job inherently more interesting than FellCleave & FellCleave Accessories. The problem I have is that every strength it has comes with a draw back.
Like this:
TBN has a shorter CD than the other Tank Short Mits
But its also Weaker
And its the only one that can be a Damage loss, and no the game isn't really curated to see if TBN is even applicable in all content.
The existance of oblation doesn't really even the playing field.
Oh and you also just have no sustain, so you can very easily find yourself in scenarios where Dark Knight basically has no unique tools for tanking in certain content, and cant even restore the damage you'll take.
Dark Mind has the strongest effect of 20% Mitigation, AND 60s CD
Only against magic so theres a good chunk of content its not even applicable on
Now the existance of all 3 of Dark Mind, Oblation and TBN make dark pretty tanky in magic only fights, and only there. But not so much so that I think its a notable upside. Dark Knight will be pressing 3-4 mits to get by things, to other tank's 2 mits.
This isn't a bad thing, but the upsides of this rarely actually come into play, and on a tank thats already pretty high APM it can be chaotic.
I also think since the over-buff to Shake it off, its really questionable why Heart of Light or Dark Missionary are ALSO magic locked, I don't think it would break the game if this skill was more applicable to all content and not just specific mechanics of specific fights.
Basically all of this comes together to make a tank that is really frail and awkward in content the developers deliberately ignore when balancing the game. And with the addition of Criterion we can't even shrug that off anymore.
DRK needs an edge (ba-dum tish) over the other tanks that they would not want.
Are we really going to sit here and legit argue that DRK is frail, has tank survivability drifted so far that DRK is legit considered frail
If anything DRK is at the top end of how survivable a tank should realistically be, GNB, WAR and PLD are comically overpowered
Do you really think they're going to nerf 3 other tanks for this?Are we really going to sit here and legit argue that DRK is frail, has tank survivability drifted so far that DRK is legit considered frail
If anything DRK is at the top end of how survivable a tank should realistically be, GNB, WAR and PLD are comically overpowered
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