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  1. #1
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    271
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jeeqbit View Post
    They are good because, unlike farming Expert dungeons all week, farming Bozja meant you got a variety of different bosses in different orders. It wasn't set in stone which CE would be next or if certain CEs would even spawn while you were there. There was so much variety, whereas if you do an Expert roulette, it's the same 3 bosses, in the same order.

    SE did put the degree of development into CEs that they put into dungeon or trial bosses. Internally, that is the sort of work they put in. It wasn't just "let's give it a conal AoE to spam" like fates.
    Agreed! There was some randomness to them, at first. But eventually, they're finite. You're going to see them all, learn them all then repeat them all ad nauseum, they're going to get old, just like any other raid, any other roulette, any other piece of content in the game.

    Why is it better for someone to repeat content 100 times and that's quality, instead of 20 times, get your reward and be on your merry way?
    (1)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,635
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Erzaa View Post
    Agreed! There was some randomness to them, at first. But eventually, they're finite. You're going to see them all, learn them all then repeat them all ad nauseum, they're going to get old, just like any other raid, any other roulette, any other piece of content in the game.

    Why is it better for someone to repeat content 100 times and that's quality, instead of 20 times, get your reward and be on your merry way?
    I'm not gonna decide on a timeframe. That's for SE to do. But having grindy content is good for players who want to spend more than a day playing.

    What I've always thought was good about this game is how:
    casual players can do the content once, probably getting carried through it by healers, then unsubscribe until the next patch.
    hardcore players can farm mounts and take a lot of time, get really good at the fights, experience the content a decent amount of times.

    The amount of times we need to farm is for SE to figure out, but to me the difference from prior expansions has been how the content either isn't battle content, or is overly quiet like Island Sanctuary or being able to solo variants.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: