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  1. #1
    Player
    TheShadowsOfVanity's Avatar
    Join Date
    Feb 2017
    Posts
    4
    Character
    Aeliana Quirinius
    World
    Mateus
    Main Class
    Samurai Lv 90

    All The Doom Threads Are Strange To Me

    Alright, full disclosure: I play alot of games. Side benefit of being a tour guide is really nice hours, leaving plenty of time to play. So before anyone tells me 'I haven't seen what's out there' or 'I don't have enough experience to know what I'm talking about' or whatever else they can come up with that doesn't actually address the substance of my post, know that I am preemptively rolling my eyes and dismissing your reply as lacking in any return substance.

    Having said that, it seems very strange to me that people are trying to proclaim the imminent doom of this game. Above and beyond, of course, the simple fact that people do that everywhere and it is very rarely proven true (unless the game is, like, The Day Before), it just doesn't seem like a reasonable view of what is going on.

    Is this game perfect? No, of course not. But is it a grind-fest like WOW, where you literally can't stop playing if you want to stay relevant? No, and thank God for that. It's not supposed to be and it shouldn't be. WOW is WOW, FFXIV is FFXIV.

    People claim the game has no content. I find that to be fundamentally untrue. I have been playing since the beta for 2.0, and I haven't done everything there is to do. Not on my main, and not on any of my alts. There may not be content you are interested in, but there is plenty of content.

    People claim Endwalker, specifically, was limp on content. Without Eureka or Bozja. Ignoring the fact that people never stopped complaining about them when they came out, though I feel we really shouldn't ignore that, I could agree that non-story content was somewhat lacking. Didn't bother me much because I play for the story and RP, not high end raiding, but to each their own.

    People claim (and this was a weird one) that the keynote made them not want to play because it didn't reveal the story for Dawntrail. That is baffling to me. First of all, the team has never exactly been prone to spoiling storybeats, so I dunno why people are acting like that is new. Secondly, yes, we don't know much about the entirely new story arc that hasn't even begun yet. I should think the reasons for that are obvious.

    People claim that this is going to be a content-less 'anime island beach episode', despite the fact that we know for a fact we are going to be involved in a competition (how 'friendly' that will be is, of course, unknown) and that it is a competition that will have the Scions on opposite sides from one another. I'm not sure what about that says 'anime happy beach episode' to people.

    Now, I could address the complaining about the classes, but that seems to be a better fit for a thread of it's own, should I feel so inclined. Needless to say, I am beyond thrilled about Viper (no, not because of SAO, because of Jisho from Flame of Recca, thank you very much) and Pictomancer. Beastmaster being a limited job, like Blue Mage, is perfectly sensible because they would make balancing fights a nightmare.

    FFXIV isn't meant to be a grind-fest like WOW. It's never been one, it never should be one, and I thank God that it isn't. Having to do a dozen dailies a day to farm rep so you can keep playing the main story line, that's not content. That is tortue. That's retaining players by putting a proverbial gun to their head by saying 'you have to do dailies, or you can't stay relevant in story or PVE content.' It's not something to aspire to.
    (19)

  2. #2
    Player EZGIL's Avatar
    Join Date
    Jul 2021
    Location
    Goblet, W29 P13
    Posts
    379
    Character
    Jordan Lore
    World
    Lamia
    Main Class
    Blacksmith Lv 100
    (27)

  3. #3
    Player
    Shanyrafyre's Avatar
    Join Date
    Apr 2023
    Posts
    3
    Character
    Sam Campbell
    World
    Hyperion
    Main Class
    Samurai Lv 53
    Quote Originally Posted by EZGIL View Post
    I THOUGHT ABT THIS
    (0)

  4. #4
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    People who have just burnt out on the game or are drastically unsatisfied with direction game took to achieve popularity it achieved are grasping for any reason to justify their dissatisfaction other than "its just not for me anymore" because that'd be admitting that its not the game's fault but their own brain's. That's it, that's the source of eternal doomposting.
    (22)

  5. #5
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    I think a lot of us who complain are just tired of the direction some of the core design is taking or systems that end up being built up and then not put into good use.

    I enjoyed most Jobs vastly more back in Stormblood even with its issues for example.

    Currently there's massive hole in side content that isn't just one and done. Sure when you are newer to the game you have absurd amount of things to try out, but a lot of them you do once and that's it. Variant and Criterion sounded really interesting but ended up kinda wasted. They seem to abhor any kind of midcore content so Variant is easy mode and Criterion basically needs Savage gear and neither really have all that good rewards aside maybe from the one set of glam.

    Stuff that I enjoy such as PvP and Mahjong that actually have player interaction and human element can only go so far with the small amount of support they have. They could easily extend them by having a more comprehensive reward system with very little time and effort spent into making the rewards. Just giving Mahjong a hefty MGP reward for playing that increases the higher you place would make it a lot more lucrative. Using armor recolors and cumulative titles would be very easy way to reward constantly high placing Crystalline Conflict players. And those are just very base examples.

    If instead of churning out yet another Island Sanctuary spreadsheet simulator they would commit in bringing stuff like Chocobo racing up to modern standards or creating new player centric modes, they could really help bridge the downtime people have between patches without making it a grind that forces people to login. They could also easily tie new modes to collectibles like Orchestrions to give more value to collectors and in turn liven up the other older content.

    I'm already repeating myself but the game truely has its good parts like the story, it's just that it is one and done deal for most of the time, which is fine for some systems but when almost everything becomes such it leads to situations where people sub for expansion and take a break until the next one to have enough stuff to play through to make it worth it.
    (30)

  6. #6
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    It's pretty much as Heroman said... I'd add that it's not always the same people that are doom-posters, aside from some strange people that keep saying they'll unsub for the fifth or sixth consecutive year. But the post below theirs is a pretty good example of how people may not even be conscious of why the game changed that way, or just don't feel its appeal anymore.

    Quote Originally Posted by ThaCa View Post
    I enjoyed most Jobs vastly more back in Stormblood even with its issues for example.
    At the time, people used to complain so much about balance that they actually called for the very same 2min meta "everyone" now hates.

    Quote Originally Posted by ThaCa View Post
    Currently there's massive hole in side content that isn't just one and done. Sure when you are newer to the game you have absurd amount of things to try out, but a lot of them you do once and that's it. Variant and Criterion sounded really interesting but ended up kinda wasted. They seem to abhor any kind of midcore content so Variant is easy mode and Criterion basically needs Savage gear and neither really have all that good rewards aside maybe from the one set of glam.
    Rewards are an issue, but Criterion is midcore, keep in mind it's released months after savage, so you can and, if you're a midcore player, you have maxilvl - 10 gear, so yeah, even with a loose expectation for midcore, it is midcore. It still is one and done, as they say, but that's because people complained about bozja and eureka being grindy.

    Quote Originally Posted by ThaCa View Post
    Stuff that I enjoy such as PvP and Mahjong that actually have player interaction and human element can only go so far with the small amount of support they have. They could easily extend them by having a more comprehensive reward system with very little time and effort spent into making the rewards. Just giving Mahjong a hefty MGP reward for playing that increases the higher you place would make it a lot more lucrative. Using armor recolors and cumulative titles would be very easy way to reward constantly high placing Crystalline Conflict players. And those are just very base examples.
    It's really not hard to hear people complaining that pvp locks too many rewards in, so yeah, once again, doom posters are not people that hate the game... they're just not the people the game is adressing right now.

    I won't continue this, because I don't want ThaCa to see me as targetting them or anything, but the main idea is that, really : the community grew larger, devs can't, at the same time, create sanctuary island, criterion, eureka 3, and new pvp modes, they also can't make a pve meta that wouldn't be two minutes based, but at the same time make every job playable in every team setting... MMOs are a mess, and although XIV is doing a pretty great job at it, it's easy to see why people may not feel like it adresses them.
    (4)

  7. #7
    Player
    AyumiCosplayGlam's Avatar
    Join Date
    May 2022
    Posts
    44
    Character
    Ayumi Nishimiya
    World
    Phoenix
    Main Class
    Sage Lv 100
    Quote Originally Posted by ArcaviusGreyashe View Post
    Rewards are an issue, but Criterion is midcore, keep in mind it's released months after savage, so you can and, if you're a midcore player, you have maxilvl - 10 gear, so yeah, even with a loose expectation for midcore, it is midcore. It still is one and done, as they say, but that's because people complained about bozja and eureka being grindy.
    Hard disagree on this.
    I have almost 8k hours in this game, completed plenty of stuff that most people wont even consider trying but they are arguably more hardcore in terms of time invested and bigger in scale than beating any of the ultimates.
    But you could not pay me enough to fight my way through any of the criterion dungeons let alone its savage version. And its not even because of the rewards or rather lack thereof, although that is a huge part of it.

    You cant call something as punishing as Criterion a midcore content when 90% of the rest of the content available in the game dosnt even require a tank swapping and most people dont even trying to sync their burst windows together.
    The spike in difficulty between criterion and an alliance raid or even extreme trials is pretty big. We can argue if extremes can be considered midcore or not, but criterion certainly isnt.
    Its a slippery slope and if you just slap midcore on everything just because of item levels, the next thing you notice is that you call UWU midcore because its easy compared to TOP and has lower item level requirement.

    Variant/Criterion as a concept is good, but the way people interact with it makes it clear that something needs to be done with it, it just cant stay like this, its ridiculous. I never seen a content die so fast.
    95% of the people who engage with it is doing it on the easy mode or even solo, do the 12 routes as fast as possible to get the mount and forget about it. Then have 2 way too difficult options for it that nobody does because there are no rewards and are again, way too difficult to bother.

    Its just a blatant design issue. Giving more rewards (god forbid exclusive rewards) to something that is not enjoyable for the people wont make them suddenly like it.
    PvP is the best example for this, you can incentivize people to do it for shiny rewards, but in the end it only causes toxicity and forces people to find ways to get around it as fast as possible.
    (4)
    Last edited by AyumiCosplayGlam; 02-02-2024 at 07:01 PM.

  8. #8
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Man u ppl really can't handle this game being critiscized
    (4)
    Last edited by sindriiisgaming; 01-16-2024 at 08:39 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  9. #9
    Player
    Metalface_Villain's Avatar
    Join Date
    Feb 2022
    Posts
    39
    Character
    Metalface Villain
    World
    Phoenix
    Main Class
    Warrior Lv 90
    I dunno about doom and all that but after base Endwalker all the patches had almost no content for non hardcore players and that's simple facts. I found myself paying a monthly sub on patch releases and ending up playing two days to a week every time. Saying things like just play something else or take a break when people want to play this game or saying just grind every old relic so you would force yourself to have content to do, is as ridiculous as it gets imo. I came with the WoW exodus and in a year and a half or so, I pretty much did everything in the game excluding savages, ultimates and grinding every piece of pre-Endwalker relic. If I'm gonna pay a monthly sub in a game I already paid money for, which also has a shop in it, then it better have enough new content for the duration of that god damn sub. They could have easily (and lazily if we're being honest) fixed this with a Mythic+ system and a relic zone but instead we got the disappointments that were Criterion and Manderville.
    (18)

  10. #10
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Metalface_Villain View Post
    I dunno about doom and all that but after base Endwalker all the patches had almost no content for non hardcore players and that's simple facts.
    Island Sanctuary, variant dungeons, Eureka Orthos, MSQ normal dungeons/trials, alliance raids, tribal quests... there was plenty of 'non-hardcore' content. Especially considering the hardcore content was basically Savage and Ultimate.

    Also, have you done literally every single thing there is to do in the game up to Endwalker? Everything? Every single quest, achievement, etc.? Because you can still do old content in Endwalker. You're not locked out. I seriously doubt there's absolutely nothing for you to do currently in-game. If you find there's nothing you want to do, yes, go play something else. That's normal behaviour. If you're so attached to the game that you're mad because you can't find anything to enjoy anymore, that's not SE's problem. It's you.
    (7)

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