Page 13 of 13 FirstFirst ... 3 11 12 13
Results 121 to 130 of 143

Hybrid View

  1. #1
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    I feel like the idea of evergreen content is a great idea when it's applied specifically to content that needs it, Relics Hunts, Fates, Deep Dungeons, Vartiant Dungeons, All need to be evergreen. This is content specifically tied to rewards and forms of character progression that will never change. It also is a great way to lvl in some cases and is an amazing alternative for future forms of content to be progressed through.

    The problem is is that Yoshida and the team seem to not like the idea of iterating upon content that is already implemented.
    (1)

  2. #2
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by TheShadowsOfVanity View Post
    Is this game perfect? No, of course not. But is it a grind-fest like WOW, where you literally can't stop playing if you want to stay relevant? No, and thank God for that. It's not supposed to be and it shouldn't be. WOW is WOW, FFXIV is FFXIV.

    People claim the game has no content. I find that to be fundamentally untrue. I have been playing since the beta for 2.0, and I haven't done everything there is to do. Not on my main, and not on any of my alts. There may not be content you are interested in, but there is plenty of content.

    People claim Endwalker, specifically, was limp on content. Without Eureka or Bozja. Ignoring the fact that people never stopped complaining about them when they came out, though I feel we really shouldn't ignore that, I could agree that non-story content was somewhat lacking. Didn't bother me much because I play for the story and RP, not high end raiding, but to each their own.

    Now, I could address the complaining about the classes, but that seems to be a better fit for a thread of it's own, should I feel so inclined.
    FFXIV isn't meant to be a grind-fest like WOW. It's never been one, it never should be one, and I thank God that it isn't. Having to do a dozen dailies a day to farm rep so you can keep playing the main story line, that's not content. That is tortue. That's retaining players by putting a proverbial gun to their head by saying 'you have to do dailies, or you can't stay relevant in story or PVE content.' It's not something to aspire to.

    While I believe the game not being a grind fest is a good thing overall. However, many people who enjoy the game and have been playing it for years have seen the good and bad times of FFXIV. We've watched how our classes have been simplified over the years and catered to the people who don't want to put forth the effort into getting better at the job they play. Granted not being tied to log in and play the game all the time can be a benefit though I've seen a good amount of people that wish they had more to do because playing any MMO requires a grind regardless how you see it. Endwalker had a variety of content that fell short with the community. Island Sanctuary turned out to be nothing more than a weekly spreadsheet chore to set up and leave untouched till the following week. Criterion dungeons didn't offer anything special besides a mount/materia for rewards until Aloaha island Savage came out with the weapons which only a small minority of players are engaging with. I won't go into detail about the 2min meta because I believe a good majority of people just despise it and they can speak on that. Overall I believe this expansion fell short outside of the Ultimate fights. A good majority don't wish bad for this game, we just want to see it improve and become better.
    (2)

  3. 02-02-2024 08:06 PM

Page 13 of 13 FirstFirst ... 3 11 12 13