Quote Originally Posted by KageTokage View Post
They'd need to completely redo their philosophy behind encounters to be, dare I say, more WoW-like by having constant significant damage on the tanks and/or party instead of it always coming in predictable spikes for the current healing kits to make much sense.

I have basically zero confidence they're going to bother tuning the incoming damage in 7.x to properly account for the new tools healers will get, though.
I actually like XIV healers specifically because every job in this game is expected to contribute to DPS in significant ways, no matter the role. Which is why I loved Cleric Stance stance dancing because it added some complexity without the need of many different DPS buttons and still made every fight and healing with another healer extremely unique and dynamic in DF/PF. Since that won't be coming back, having more complex DPS rotations for this game's healing philosophies makes more sense. I think the people who just want to be heal slaves and do nothing else are a minority, which is good because doing more damage is more fun.