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  1. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,748
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KenZentra View Post
    Body checks withhold you from seeing the rest of the encounter, meaning you cannot even theorize on later mechanics until you do previous mechanics perfectly. Its tedious. In fact, my own theory is that its made to be tedious to take as much time as possible to clear to try to keep people subbed as long as possible for progging and clearing.
    Body checks are tedious, yet if you don't have them, you get:
    Encounters such as Zodiark and most of Rubicante, are not quality, as you can have 7 blind players follow 1 guy with a Dorito on his head and clear. Take Hades as well. His last phase on Extreme has a safe spot that literally makes it a tank and spank. Its not quality, its half assed.
    Body checks help prevent this exact problem.

    I dont think its a stretch to say content that is unpopular and isn't being cleared isn't quality.
    It is. By that logic, ultimate isn't quality either. Sometimes the incentive isn't there, sometimes the requirements are too high or sometimes the interest to try the content isn't there, and all these factors could apply prior to someone even doing the content to find out if it's any good.

    Which means they didnt test the encounter properly, which is indicative of its quality.
    Not necessarily. They have over 100 people test things but they still miss things occasionally. That is the nature of software development.
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    Last edited by Jeeqbit; 01-04-2024 at 12:53 AM.