what are u talking about? the patch cycle was shorter literally last expansion. But now it's inconceivable somehow...
By 2 weeks? A month? It's not really a major difference. I take their idea to shorten it as "shorten the patch cycle to happen once a month or once a week", which as I explained, is not how developing games works (at least at game companies that haven't replaced everyone with AI and SE is notoriously slow at adapting to new technology if you look at 1.0).
It was wrong from the dev's to release unfinished races in the first place, in my opinion. Or at least wrong not to prioritise them to fix this soon. Aura also have special head features and unique hair that needed adjustment. But they could wear and use everything normally when they came with Heavensward.
Sometimes people say that:
If FF16 would have such a negative impact on FF14 we must had experienced this much earlier! But didn't we?
Stormblood was the last expansion where we got a really full package. MSQ, huge Eureka with relic weapon and armour(!) and Baldesions arsenal, heaven on high, trial series, Doman enclave, raids, and so on.
But it slowly became less and less stuff and it began before Corona.
Just a little thing..., but for example we didn't get a single new looped dance since SHBs dwarf beasttribe. On the other side rp venues exploded and people used dance mods. There are a lot of videos on YT with dancing FFXIV characters. It's clear that people want some more dances. But they decided to release 0 ones in over 2 years.
Long story short. I really love this game but the last 2 years hurt a lot. MSQ was fine. The rest felt unfinished or like 'not the best idea'.
I really hope that DT can do better. But when I see Yoshi's answers... I struggle. Maybe I am pessimistic but all I read is: No, no, no, later, later, later,...
Hope dies last?
(Dear Yoshi P., please remember what you said in the past about an MMO would be like ruling a country. And think of all your already existing long time players. Don't focus too much on bringing more people to the country.)
Last edited by Heavenchild; 01-03-2024 at 05:43 AM.
A month makes a difference. Trust me.By 2 weeks? A month? It's not really a major difference. I take their idea to shorten it as "shorten the patch cycle to happen once a month or once a week", which as I explained, is not how developing games works (at least at game companies that haven't replaced everyone with AI and SE is notoriously slow at adapting to new technology if you look at 1.0).
Because of this long patch cycles we get a whole major patch less in 1 year. It's of course a huge difference.
In the regular cycle DT would have been released already. Instead we have to wait for about half a year.
Last edited by Heavenchild; 01-03-2024 at 05:48 AM.
100% But I do believe he had a point if the content were repeatable and longer lasting then it wouldn't be that much of an issue. The problem is that its neither. It takes forever and its not fun to repeat.
Personally to me this comes from how easy it is. If we're just going to faceroll through it over and over there isn't much of a point doing it multiple times. So it either needs to be more challenging so that the thrill of danger makes it worth playing again or it needs to be more varied and dynamic so that the same things don't happen again and again.
Think about games people like playing over and over. Even something like the battle royale crap that is taking over the gaming industry. For example in COD the map is always the same... What keeps you going back in? The thrill of danger, the knowledge that if you're not careful you may not make it. That turns anything you do into something more interesting automatically and it makes you keep wanting to try it again.
So likewise content should be wipeable. This is what made the Orbonne Monastery so good. It wasn't so hard people couldn't beat it.. of course they could, but it wasn't so easy it was practically given to you. People COULD wipe, alliances COULD disband, people COULD quit. And at the end of the day that keeps things spicy. why? because then finishing the content feels rewarding, like you worked for it.
This is the same logic behind why things ultimately feel better when you work for them instead of being given everything. You're not going to appreciate things when they are just given to you, there is no sense of accomplishment. since content in this game is so easy now and equally as static as always the only time worth running something in normal mode is the first time.
I really love the Nier Raids, but they are different in general because it's a crossover. So they are kinda outstanding in all things. (mechanics, music, visuals, glamour)
I also think that the Stormblood alliance raids are the best. Hard, but not to hard. Always happy when I get them in roulette!
The new alliance raids 'look' amazing, have some really good music and they are not bad. But somehow... it's less fun to repeat them.
Maybe they should ask Larian for a larger crossover with Baldurs Gate 3. Shadowhearts and Astarions hair, some glamour, an owlbearmount..., orchestrion rolls, and stuff.
I think it could be great.![]()
Well that's exactly the problem. When you multiply 5 major patches by 1 month that's exactly what you get. 5 Months lost. So we do have a point. Did you know you could be about a week out from buying dawntrail? But no. Look forward to it, exactly 5 to 6 months from now.
Good to know you agree losing 5 months is a big deal.
Last edited by Ath192; 01-03-2024 at 07:18 AM.
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