It takes 5 minutes for them to return (and they do, that is what the Returner flower icon is).
But they mostly get replaced by Returners. The "20 million adventurers" is a pool of player who, may not be currently subscribed to the game, but at any given moment, some of that pool are returning to the game, replacing alllll those people who are burned out with the game. Add on to this the new players.and the state of the game rn is making ppl leave/unsub.
Yes, I have. The savage raids have been great and I've loved them! I love the extremes as well. They are absolutely great, and I don't know how people could think otherwise! I say that as someone who has played the game since ARR as well.As for "quality content" I have to seriously ask if you've been participating in the resent content post 6.2.
I very much disagree. I joined P7S parties just for fun to help people clear as well.P3s, p7s, p10s are all examples of current savages that are not quality they are poorly designed
Body checks are another debate entirely but have nothing to do with quality. Arguably if there aren't these, then people can be carried through it. If people can be carried through it then it sort of devalues the content. People already throw dirt at extremes sometimes for that.
But fun. (and you also proved my above point)Zodiark. Rubicante zeromus have all been failures with nonreal skills level.
Content not being done doesn't mean it's not quality.Criterion is nit being done
Bugs happen in all software. It's not very common that there is a major bug that prevents progression for all players.Ultimate- omega had a bug mid way into the fight that literally was killing random players due to agro
Last edited by Jeeqbit; 01-03-2024 at 11:10 PM.
Players returning to the game is great and all, but if most of the player base quits and comes back for a month after several months of not play as a returner, the skill level of the player base will remain low, meaning content cannot be complex, long, or too difficult and due to this will not retain players past that month.
Most of what you are saying is more or less just saying the opposite of what you are replying to or adding your personal experience with content to say it is "good, actually" as a whole. Body checks being everywhere adds artificial difficulty to an encounter, essentially a boss with body checks after most mechanics might as well have a debuff on everyone saying "If anyone dies, you all die", because thats more or less whats going to happen. This problem with body checks DO affect the "quality" of the encounter. Body checks withhold you from seeing the rest of the encounter, meaning you cannot even theorize on later mechanics until you do previous mechanics perfectly. Its tedious. In fact, my own theory is that its made to be tedious to take as much time as possible to clear to try to keep people subbed as long as possible for progging and clearing.Yes, I have. The savage raids have been great and I've loved them! I love the extremes as well. They are absolutely great, and I don't know how people could think otherwise! I say that as someone who has played the game since ARR as well.
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I very much disagree. I joined P7S parties just for fun to help people clear as well.
Body checks are another debate entirely but have nothing to do with quality. Arguably if there aren't these, then people can be carried through it. If people can be carried through it then it sort of devalues the content. People already throw dirt at extremes sometimes for that.
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But fun.
Encounters such as Zodiark and most of Rubicante, are not quality, as you can have 7 blind players follow 1 guy with a Dorito on his head and clear. Take Hades as well. His last phase on Extreme has a safe spot that literally makes it a tank and spank. Its not quality, its half assed.
I dont think its a stretch to say content that is unpopular and isn't being cleared isn't quality. Thing is too, its not just Savage Criterion not being completed, but even variant dungeons arent being done, which last time I checked, you can do solo.Content not being done doesn't mean it's not quality.
Which means they didnt test the encounter properly, which is indicative of its quality.Bugs happen in all software. It's not very common that there is a major bug that prevents progression for all players.
Its great you have fun, and you enjoy it, happy with it. Thats all well and good, but that doesn't make it quality.
Last edited by KenZentra; 01-04-2024 at 01:16 AM.
Body checks are tedious, yet if you don't have them, you get:
Body checks help prevent this exact problem.Encounters such as Zodiark and most of Rubicante, are not quality, as you can have 7 blind players follow 1 guy with a Dorito on his head and clear. Take Hades as well. His last phase on Extreme has a safe spot that literally makes it a tank and spank. Its not quality, its half assed.
It is. By that logic, ultimate isn't quality either. Sometimes the incentive isn't there, sometimes the requirements are too high or sometimes the interest to try the content isn't there, and all these factors could apply prior to someone even doing the content to find out if it's any good.I dont think its a stretch to say content that is unpopular and isn't being cleared isn't quality.
Not necessarily. They have over 100 people test things but they still miss things occasionally. That is the nature of software development.Which means they didnt test the encounter properly, which is indicative of its quality.
Last edited by Jeeqbit; 01-04-2024 at 12:53 AM.
Content not being done doesn't mean it's not quality. Yes, it generally means it's not "quality' - i.e. it isn't of value to the customer base and you even provided some reasons why: sometimes the incentive isn't there, sometimes the requirements are too high or sometimes the interest to try the content isn't there, and all these factors could apply prior to someone even doing the content to find out if it's any good.
If the incentive isn't there- many people will not invest their time- however people will still do Eureka years after it is released because there is an incentive to do so. Although there are valid criticisms of Island Sanctuary, anyone can do it, and can even profit off of it . Agreed, not everyone can do ultimate however every time it is released- there is a race to complete it, and after that, groups will still try to complete every ultimate, even years afterwards. They aren't abandoned.
However, there are a large number of complaints that criterion not being done, and that occurs quite quickly after it is released. It doesn't seem to meet the criteria of quality for the remarks that I've seen : yes, the interest is there but the rewards aren't of sufficient value from the time /skill/gear that would be clearing that content.
You are right, but its not the only answer, its just the easiest answer. Just about every extreme aside from Zodiark and Rubicante needs every player to have at least some understanding of what is going on during a fight to be able to clear it. You cannot clear any of them aside from Zodiark and (most of) Rubicante with following someone and doing DPS, on content. That being said, body checks do not prevent carries from occuring. There are plenty of people still selling carries/clears in PF, so its not even a decent answer to that issue.
So you are comparing the most difficult content in-game, that to have access to it requires you to clear the final boss of a savage raid tier and assuming we are on content will be extremely difficult as well. To content that requires you to talk to the NPC to unlock it.It is. By that logic, ultimate isn't quality either.
One is difficult to unlock, and difficult to clear, the other is wholly accessible and leagues easier than an Ultimate and STILL doesn't get done. There is really no comparison.
Last edited by KenZentra; 01-04-2024 at 01:45 AM.
"Criterion is leagues easier than an Ultimate" is one of the funniest things I've read on these forums. Tell me you've never touched either without telling me. All 3 of the Criterion dungeons are more demanding UWU and UCOB on a pure design standpoint and contain a mix of Extreme, Savage and Ultimate difficulty mechanics. Savage Criterion outright is a mini Ultimate. There are mechanics in Aloalo that are straight-up more taxing than any individual mechanic in Dragonsong or Omega Protocol (looking at you star cursed star pattern in Statice). Mechanically they are all well designed and anyone who has actually done them will probably give me that nod. I am critical as hell about the implementation of the savage reward system and the rarity of drops in the Another format, but they are not lacking in quality, challenge or innovation.
You probably don't remember or have done ultimate enough it's become second nature. If you did criterion savage every week it would become super easy too. You're probably comparing Ultimates in farm mode to Criterion savage in prog mode and thats not an accurate comparison. Understanding all the mechanics that go in an ultimate is always going to be way harder, even the tempo is different. The thing is once memorized and repeated ad nauseum it seems simple in retrospect.
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