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  1. #10
    Player
    KenZentra's Avatar
    Join Date
    Jul 2020
    Posts
    116
    Character
    Ken Entheria
    World
    Goblin
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Jeeqbit View Post
    But they mostly get replaced by Returners. The "20 million adventurers" is a pool of player who, may not be currently subscribed to the game, but at any given moment, some of that pool are returning to the game, replacing alllll those people who are burned out with the game. Add on to this the new players
    Players returning to the game is great and all, but if most of the player base quits and comes back for a month after several months of not play as a returner, the skill level of the player base will remain low, meaning content cannot be complex, long, or too difficult and due to this will not retain players past that month.

    Yes, I have. The savage raids have been great and I've loved them! I love the extremes as well. They are absolutely great, and I don't know how people could think otherwise! I say that as someone who has played the game since ARR as well.
    ...
    I very much disagree. I joined P7S parties just for fun to help people clear as well.

    Body checks are another debate entirely but have nothing to do with quality. Arguably if there aren't these, then people can be carried through it. If people can be carried through it then it sort of devalues the content. People already throw dirt at extremes sometimes for that.
    ...
    But fun.
    Most of what you are saying is more or less just saying the opposite of what you are replying to or adding your personal experience with content to say it is "good, actually" as a whole. Body checks being everywhere adds artificial difficulty to an encounter, essentially a boss with body checks after most mechanics might as well have a debuff on everyone saying "If anyone dies, you all die", because thats more or less whats going to happen. This problem with body checks DO affect the "quality" of the encounter. Body checks withhold you from seeing the rest of the encounter, meaning you cannot even theorize on later mechanics until you do previous mechanics perfectly. Its tedious. In fact, my own theory is that its made to be tedious to take as much time as possible to clear to try to keep people subbed as long as possible for progging and clearing.

    Encounters such as Zodiark and most of Rubicante, are not quality, as you can have 7 blind players follow 1 guy with a Dorito on his head and clear. Take Hades as well. His last phase on Extreme has a safe spot that literally makes it a tank and spank. Its not quality, its half assed.

    Content not being done doesn't mean it's not quality.
    I dont think its a stretch to say content that is unpopular and isn't being cleared isn't quality. Thing is too, its not just Savage Criterion not being completed, but even variant dungeons arent being done, which last time I checked, you can do solo.

    Bugs happen in all software. It's not very common that there is a major bug that prevents progression for all players.
    Which means they didnt test the encounter properly, which is indicative of its quality.

    Its great you have fun, and you enjoy it, happy with it. Thats all well and good, but that doesn't make it quality.
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    Last edited by KenZentra; 01-04-2024 at 01:16 AM.