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  1. #101
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by KenZentra View Post
    I've cleared a Criterion. Managing 4 players rather than 8, is much easier leading to faster prog. I havent done savage Criterion though.
    It's the same thing, you just can't wipe or you start over from scratch.
    (2)

  2. #102
    Player
    KenZentra's Avatar
    Join Date
    Jul 2020
    Posts
    116
    Character
    Ken Entheria
    World
    Goblin
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Ath192 View Post
    It's the same thing, you just can't wipe or you start over from scratch.
    Oh. Why- Actually, I would ask why its like that, and not just something you can activate in the Another Criterion of your choice rather than a separate duty, but then I remind myself that so many systems and ideas they implement are half-baked messes, and it all makes sense.
    (1)

  3. #103
    Player
    Caro178's Avatar
    Join Date
    Aug 2022
    Posts
    325
    Character
    Caro Calise
    World
    Ultros
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ath192 View Post
    You probably don't remember or have done ultimate enough it's become second nature. If you did criterion savage every week it would become super easy too. You're probably comparing Ultimates in farm mode to Criterion savage in prog mode and thats not an accurate comparison. Understanding all the mechanics that go in an ultimate is always going to be way harder, even the tempo is different. The thing is once memorized and repeated ad nauseum it seems simple in retrospect.
    I've progged and cleared and farmed plenty. It is simply my opinion that Ultimates (especially UWU-UCOB) are not LEAGUES harder than a Criterion, and certainly not harder than Criterion savage, which was the entire point I was replying to. I've done both TOP and Aloalo and there is no one mechanic in TOP that out ranks the downtime chain mechanic at the end of Statice in terms of precise and fast positioning. That is the reason the Criterions are lacking in engagement - they are too difficult to appeal to the more casual audience that might be interested and don't provide enough incentive for the hardcore crowd. It's really a case of "who is this even for", but the instances in their own are still well designed if you happen to be someone looking for exactly this type of thing.
    (1)
    Last edited by Caro178; 01-04-2024 at 06:37 AM.

  4. #104
    Player
    UFrost's Avatar
    Join Date
    Dec 2023
    Posts
    11
    Character
    Frost Snowgrove
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Are we ever getting a CWLS limit increase?
    (0)

  5. #105
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,583
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KenZentra View Post
    So you are comparing the most difficult content in-game, that to have access to it requires you to clear the final boss of a savage raid tier and assuming we are on content will be extremely difficult as well. To content that requires you to talk to the NPC to unlock it.
    No, I am not comparing them (in terms of difficulty). I am saying that in general, there are reasons to not do both, that cause both not to be done by people. One is not done due to the amount of things that have to be cleared to unlock it and its sheer reputation, and one is not done due to a lack of incentive.

    People don't avoid either of them "because they are not good raids". It is just that most people are not motivated by the quality of raids in this game.

    Case in point: the minimum item level community, who are people who raid purely for the joy of raiding and virtually get no reward for doing it at all. This community is tiny compared to those who unsync everything for glamour or when the challenge has disappeared. The latter are motivated by ease, or reward, factors that have made ultimates and criterions less appealing to them.

    A clear difference between them, and savage, is savage can eventually be unsynced as well.
    (1)

  6. #106
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    It's mostly fluff, really. The apparent confirmation that we're getting an equivalent to Bozja and Eureka is about the most interesting thing there for me. I hope it's true and I also hope it's sooner rather than later in the patch cycle.
    (5)

  7. #107
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Theodric View Post
    It's mostly fluff, really. The apparent confirmation that we're getting an equivalent to Bozja and Eureka is about the most interesting thing there for me. I hope it's true and I also hope it's sooner rather than later in the patch cycle.
    I'm a bit anxious about that. They mentioned that this was in their plans before this and I feel like it's more so just a reaction towards the player's attitudes towards the EW patch content.

    I'm fine with it. I don't care for Eureka, but I like Bozja a lot. I just worry that it may be rushed out, and unpolished despite having two previous equivalents of said content in existence already.
    (1)

  8. #108
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by NekoMataMata View Post
    I'm a bit anxious about that. They mentioned that this was in their plans before this and I feel like it's more so just a reaction towards the player's attitudes towards the EW patch content.

    I'm fine with it. I don't care for Eureka, but I like Bozja a lot. I just worry that it may be rushed out, and unpolished despite having two previous equivalents of said content in existence already.
    Yeah, my expectations are buried deep in the ground at this point. They teased the concept of Garlemald having some content around rebuilding a portion of it that never amounted to anything and although it could be added in the future...there's only so long someone can wait for the additions that they'd like to see before they cease caring.

    I'm mostly morbidly curious to see what they do at Fan Fest. Hrothgar women are going to be very niche but much like roegadyn women the very loud 'mUsClE mOmMy' crowd will shout to the high heavens about how awesome they are only to not actually play them in large numbers. Meanwhile I'm over here wondering if and when they're finally going to give Highlander men better faces or at least authentic eyebrows which have been requested since the days of ARR.

    Exploratory or reconstruction content would excite me somewhat, but that's mostly because it's the only bit of content that makes the game feel like a real MMO that isn't raiding.
    (3)

  9. #109
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,146
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    More housing inventory space is a huge need especially for large houses.
    (1)

  10. #110
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Iscah View Post
    As I said to Sebazy – does the average player care enough about the details of gameplay to make that the one burning question they will ask about? I suspect it is not. Certainly it would be low down the list of things I would think of to ask.
    Gameplay ranks low in a videogame? That's enough FF forums for today.
    (11)

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