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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,506
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Relics - right now in order to upgrade a relic you need a secondary weapon. this is really annoying and inconveient. please do something about this, just have the game remove and reapply it after the quest ends. if need be program a random item to be on your character while you do the quest and then make it automatically equip and that item delete. Please do not make them tome related again as this was not a change for the benefit of the game.
    The thing is you can't have a weapon not equipped with the way the game coded, so unfortunately it is kind of a hard requirement for them to have you unequip it for the upgrade. Maybe they could sell from the start some cheap standins by the Relic NPCs for that purpose... Set the buying and sell price for the level 1 Weathered weapons to 1 gil, add in ones for all the classes that came after ARR and have a NPC selling them near the relics.
    (2)

  2. #2
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    The thing is you can't have a weapon not equipped with the way the game coded, so unfortunately it is kind of a hard requirement for them to have you unequip it for the upgrade. Maybe they could sell from the start some cheap standins by the Relic NPCs for that purpose... Set the buying and sell price for the level 1 Weathered weapons to 1 gil, add in ones for all the classes that came after ARR and have a NPC selling them near the relics.
    Then just change the coding to make it possible to have no weapon but retain the crystal. Retainers can do it so its already in the game

    Quote Originally Posted by Kes13a View Post
    which game are you playing? first fight in the savage tier is 570.

    the free gear from Tataru's minions in Sharlaya is 560, the moonward tome gear available at the time was 570, classical available in 6.05 was 580, radiant when it came out was 590 and augmented radiant was 600.

    so basically you want to get rid of crafters if you think regular dungeons should drop 635 gear

    if you said you wanted higher level materia to drop, I would agree. but in your listed example, I would have to strongly disagree and refuse to play the game tailored to your wishes.
    Misunderstanding. If the tier wanted min ilevel of 710 then the latest expert dungeon would drop 705 (first savage is allways 5 lower). It wouldn't nerf crafted gear because that gear is needed for 2 3 4 in the savage tier. And in general is still better with penta. This would just be a viable alternative. If ppl bought it instead of crafted gear then that would be for financial reasons and not because it was better. Its no secret latley crafted gear hasn't been doing well on mb. Prices plummeting on raid week due to over supply in week 1. Perhaps the book arriving with the savage would mitigate this.
    When the second dungeon of the tier releases it should be on level with say 715. The. Its 5 levels above the min for 4 savage but still not better than raid tome gear or alliance gear. It shouldn't be weekly capped and just be for the dungeon
    (0)
    Last edited by sindriiisgaming; 12-31-2023 at 09:25 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Misunderstanding. If the tier wanted min ilevel of 710 then the latest expert dungeon would drop 705 (first savage is allways 5 lower). It wouldn't nerf crafted gear because that gear is needed for 2 3 4 in the savage tier. And in general is still better with penta. This would just be a viable alternative. If ppl bought it instead of crafted gear then that would be for financial reasons and not because it was better. Its no secret latley crafted gear hasn't been doing well on mb. Prices plummeting on raid week due to over supply in week 1. Perhaps the book arriving with the savage would mitigate this.
    When the second dungeon of the tier releases it should be on level with say 715. The. Its 5 levels above the min for 4 savage but still not better than raid tome gear or alliance gear. It shouldn't be weekly capped and just be for the dungeon
    unfortunately, they are unlikely to micromanage the gear that way, since every patch if they release a new raid tier, they would need to redo all the dungeon gear. the over supply issue is due to them simplifying the crafting to the point that a blind person and their dog, or the hordes of bots, can easily get up to speed and churn out the gear.

    my only issue with the "current" dungeons is the materia rewards are not top tier so virtually useless. I craft for my friends and I, so the current gear I only keep for off jobs or glam if its nice. if you arent doing savage, then there is little need for the gear to be higher than it is now, and a majority do not seem to do the savages and extremes. I have a couple friends that do, and so I craft the gear for them, but thats generally only to get them into newly released raids, and after that they use gear from the raids.
    (0)

  4. #4
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,616
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by sindriiisgaming View Post
    Then just change the coding to make it possible to have no weapon but retain the crystal. Retainers can do it so its already in the game
    Alternatively, change how weapon hand-ins for upgrades work and have it not actually remove the previous item. Just make the quest change the weapon into the upgraded version directly in your inventory.
    (1)