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  1. #11
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    IS/Lifestyle content - i wanna try to keep this short but please dont impliment solo lifestyle content again like this. it only felt more isolating. instead introduce something that requires large scale player interaction
    i dont fully agree with only adding large scale having a nice little cozy thing for yourself is nice what truely hurt it was your friends joining meant absolutely nothing that is the part that really needed work they could have had it so we can ship supplies to each other/ friends water your plants / pet and feed your animals for nice little buffs like extra animal drops and extra crops have them oil/shine your mammets for extra workshop items i mean just about anything that would have made it have even a bit more interaction but wasnt a complete force you to have to play with 30 other players like ishgard restoration or exploration content where you basically handicap your self if you refuse to play with others.

    a little extra tidbit is i had the idea of if they even just added like a community board that could show your friends first maybe link shells next and like a everyone option where you could share pictures of your island to show off and have fun with the community would have greatly improved the thoughts on it.
    (1)

  2. #12
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Adding in the missing leveling dungeons to the Trust/NPC system. Not a huge deal, just forces you to run the previous dungeon for four entire levels and they get a bit long in the tooth.
    (1)

  3. #13
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Armour and ilevel - dungeon armour should be more useful than it currently is, dropping peices that legitimatly can get you ready to raid instead of just usless on arrival like most dungeon gear is. all of it is reskinned aswell essentially defeating any value it may have had. please add new dungeon armour to the game that is a legitimatly good alternitive to early patch gearing. how about some armour that is only available in certian each specific dungeon
    So long as it is not as good as crafted, I would be ok with an alternative. This is one of the few games where crafting is relevant at the start of each tier because it is better than even the previous savage tier.

    Quote Originally Posted by sindriiisgaming View Post
    Dungeons - please make dungeons interactive instead of the same continous hallways and bosses. options levers, secret pathways and optional treasure would be a nice start, perhaps having more than 1 route taken could be used to influence the boss mecanics.
    The game previously had these, and I can't remember the last time (talking years) where any route other then quickest one through the dungeon was run. Even sprouts (and I seem to get them a ton) would just go the fastest route. Not sure after the first time that you would see people going outside the optimal route.

    Quote Originally Posted by sindriiisgaming View Post
    IS/Lifestyle content - i wanna try to keep this short but please dont impliment solo lifestyle content again like this. it only felt more isolating. instead introduce something that requires large scale player interaction
    It was isolating by design. It has been said that DT is supposed to be more group oriented, but let us be real and see that when you are doing relevant content during the expansion, things are easier for the larger scale. However, I think it is pretty fair to say trying to do SB and StB relics are harder now then when they were relevant. If after an expansion is over they can be done with tomes, I could get on board.
    (2)

  4. #14
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Menriq View Post
    The game previously had these, and I can't remember the last time (talking years) where any route other then quickest one through the dungeon was run. Even sprouts (and I seem to get them a ton) would just go the fastest route. Not sure after the first time that you would see people going outside the optimal route.

    I actually have a viable solution for this. if you make the gear that drops 5 levels below crafted gear, you meet the requirments for ex and fight 1 in the savage tier (ex 635) then you have 3 boss routes, each boss route is either, armour, weapon, accessory. depending on what ppl need they make pfs for each kind they want. in duty finder youde have to decide on the fly, but you could make pfs tailored to whatever you need. or you could do all 3 and get them all. this would make dungeons more dynamic
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  5. #15
    Player
    Remolia's Avatar
    Join Date
    Jun 2022
    Posts
    371
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    how about a better friendlist with notes, last login times and bigger size?
    how about a buddy list with notes, where u can just add people without friend requests, just to keep track with who u played with.
    how about timers for blacklist, that autoremoves people people in 1-2 days, so u can ez black list gil sellers or temporary blacklist some dudes spamming in /shout chat?\
    how about chat filter words, so I can autohide messages with some words I dont I like, "twitch.tv" or "DJ" for example
    how about be able to mass select items in Grand Company Expert Delivery, instead of clicking each item for 1 hour.
    (2)

  6. #16
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,843
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    I actually have a viable solution for this. if you make the gear that drops 5 levels below crafted gear, you meet the requirments for ex and fight 1 in the savage tier (ex 635)
    which game are you playing? first fight in the savage tier is 570.

    the free gear from Tataru's minions in Sharlaya is 560, the moonward tome gear available at the time was 570, classical available in 6.05 was 580, radiant when it came out was 590 and augmented radiant was 600.

    so basically you want to get rid of crafters if you think regular dungeons should drop 635 gear

    if you said you wanted higher level materia to drop, I would agree. but in your listed example, I would have to strongly disagree and refuse to play the game tailored to your wishes.
    (2)

  7. #17
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Kes13a View Post
    which game are you playing? first fight in the savage tier is 570.

    the free gear from Tataru's minions in Sharlaya is 560, the moonward tome gear available at the time was 570, classical available in 6.05 was 580, radiant when it came out was 590 and augmented radiant was 600.

    so basically you want to get rid of crafters if you think regular dungeons should drop 635 gear

    if you said you wanted higher level materia to drop, I would agree. but in your listed example, I would have to strongly disagree and refuse to play the game tailored to your wishes.
    That's the first fight of the raid, P1S (570) He is talking about this tier and the first fight of that is P9S at (630)
    (0)
    Last edited by Mosha; 12-31-2023 at 01:57 PM. Reason: sleepy AF

  8. #18
    Player
    Gember's Avatar
    Join Date
    Dec 2019
    Location
    Limsa
    Posts
    213
    Character
    Snow Fox
    World
    Zurvan
    Main Class
    Fisher Lv 58
    Ahievments - Some kind of reward for achievment milestones would be nice, to incentivise people to achievment hunt and make it more rewarding when you make legitimate progress. achievments should be sortable into the expansion they released on to help people keep track of how theyre doing for each and a new kind of glamour like a cape to showcase these achivements off.
    I am sort of on the fence about this, only because I went out of my way for achievements on my main. I don't want insanely grindy achievements to have a very big reward at the end of them because it actually causes a lot of players to abuse and steamroll through whatever content to get it, or they play the game at a unhealthy amount of time to get it. The 2000 Mentor rolo achievement is infamous for this because it has a neat looking mount. (I know you also got this mount too. Late congrats from a stranger.)

    If anything, tone down achievements that are incredibly time gated, and only make certain achievements grindy if they reward the player on the way there. Spending 7 years to grind out levequests is asking a lot out of anyone. I'm glad the reward is actually the payment of doing the levequests and not something at the end of doing 5,000 of them. Custom Deliveries take almost 3 years to cap all of them now if you start from scratch, and grinding out 20,000 accursed horde is absurd to the average player.

    They made plenty of achievements that would tie a player down to the game for years now, so I suggest SE to really tone it down because there are players that do take this serious and its concerning.

    I do agree with you about the rewards, but as I stated above, respectfully. Also no more titles. We got over 600+ of them in the game already.

    I think what would be a good idea is to have a little corner of the adventure plate to display the player's achievement score. (optional of course) Its not intrusive because people would have to go out of their way to see it. I noticed that there is no way to check anyone's score in the game, so that would be my QoL for achievements.
    (0)

  9. #19
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Many of those are not QoL... They're just plain desires lol. Which is fine, just funny to read QoL and then head right into a content wish list.

    Also I disagree on your lifestyle content. The problem with island was it didn't have enough actual game and was primarily table and data driven which is like ultimate content in terms of audience focus (maybe great for someone who was bored of market board manipulation though hehe, but those are few are far between).

    I would be annoyed if lifestyle content is bound to multiplayer in a way that if you don't FotM (flash in the pan content) it then you're SoL.

    That said there is nothing wrong with lifestyle content that also has better multiplayer engagement, even Islands could have that. I have also made fairly long posts on both Hamlet style content for free companies and airship content that can be solo driven. I didn't like how Ishgard forced change based on others but I can see how maximal progress is determined by the community, and actual progress is controlled by the player.
    (3)
    Last edited by Shougun; 12-31-2023 at 03:16 PM.

  10. #20
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shougun View Post
    Many of those are not QoL... They're just plain desires lol. Which is fine, just funny to read QoL and then head right into a content wish list.

    Also I disagree on your lifestyle content. The problem with island was it didn't have enough actual game and was primarily table and data driven which is like ultimate content in terms of audience focus (maybe great for someone who was bored of market board manipulation though hehe, but those are few are far between).

    I would be annoyed if lifestyle content is bound to multiplayer in a way that if you don't FotM (flash in the pan content) it then you're SoL.

    That said there is nothing wrong with lifestyle content that also has better multiplayer engagement, even Islands could have that. I have also made fairly long posts on both Hamlet style content for free companies and airship content that can be solo driven. I didn't like how Ishgard forced change based on others but I can see how maximal progress is determined by the community, and actual progress is controlled by the player.
    Glamour changes, pvp stun balancing, dungeon gear being useful fate rewards being better, gil having a purpose, currency being streamlined are not content. They're qol.
    (1)
    Last edited by sindriiisgaming; 12-31-2023 at 08:56 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

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