

Glamour changes, pvp stun balancing, dungeon gear being useful fate rewards being better, gil having a purpose, currency being streamlined are not content. They're qol.Many of those are not QoL... They're just plain desires lol. Which is fine, just funny to read QoL and then head right into a content wish list.
Also I disagree on your lifestyle content. The problem with island was it didn't have enough actual game and was primarily table and data driven which is like ultimate content in terms of audience focus (maybe great for someone who was bored of market board manipulation though hehe, but those are few are far between).
I would be annoyed if lifestyle content is bound to multiplayer in a way that if you don't FotM (flash in the pan content) it then you're SoL.
That said there is nothing wrong with lifestyle content that also has better multiplayer engagement, even Islands could have that. I have also made fairly long posts on both Hamlet style content for free companies and airship content that can be solo driven. I didn't like how Ishgard forced change based on others but I can see how maximal progress is determined by the community, and actual progress is controlled by the player.





Some of them are, some, many, are entirely new gameplay systems and content for the sake of gameplay content itself. QoL, historically, is not about new gameplay it's about making existing gameplay easier / less obnoxious to deal with, particularly so you CAN focus on the gameplay. Usually small things that once added would be unknown to the player who didn't know the history. Adding entirely new gameplay content is not that, at all.
I'm still all for you making suggestions, and if you want to use the word wrong willfully then fine, but you have definitely used it wrong...
Last edited by Shougun; 01-01-2024 at 02:04 AM.


I mean. Since they can't possibly dumb the combat down any further, and since people do want engaging combat it would be fr the benefit of everybody if it was made better. I personally see this as a qol improvement. However if you don't agree that's tamaguchi and ur free to do so. We are not going to agree on this 1. The majority of changes I wanna see or support from others are qol we need like the ones I mentioned in my first reply to youSome of them are, some, many, are entirely new gameplay systems and content for the sake of gameplay content itself. QoL, historically, is not about new gameplay it's about making existing gameplay easier / less obnoxious to deal with, particularly so you CAN focus on the gameplay. Usually small things that once added would be unknown to the player who didn't know the history. Adding entirely new gameplay content is not that, at all.
I'm still all for you making suggestions, and if you want to use the word wrong willfully then fine, but you have definitely used it wrong...
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