

Glamour changes, pvp stun balancing, dungeon gear being useful fate rewards being better, gil having a purpose, currency being streamlined are not content. They're qol.Many of those are not QoL... They're just plain desires lol. Which is fine, just funny to read QoL and then head right into a content wish list.
Also I disagree on your lifestyle content. The problem with island was it didn't have enough actual game and was primarily table and data driven which is like ultimate content in terms of audience focus (maybe great for someone who was bored of market board manipulation though hehe, but those are few are far between).
I would be annoyed if lifestyle content is bound to multiplayer in a way that if you don't FotM (flash in the pan content) it then you're SoL.
That said there is nothing wrong with lifestyle content that also has better multiplayer engagement, even Islands could have that. I have also made fairly long posts on both Hamlet style content for free companies and airship content that can be solo driven. I didn't like how Ishgard forced change based on others but I can see how maximal progress is determined by the community, and actual progress is controlled by the player.
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