Quote Originally Posted by IDontPetLalas View Post
and then they'll do what? I don't expect them to block premades, and I wouldn't want them to block premades, either. So fine- what about adjusting the algorithm so that specific premades can't enter? Well, the counter-argument to that is (1) unless it's coded in that nothing blocks anyone from changing once they're inside- so someone in that pre-made could just change roles anyway and (2) there's nothing to block someone at any time from changing to a more needed role in an
alliance , but people frequently don't (and thanks to those of you who do)- so why penalize premade compositions?

In addition. let's say that having a premade does have a statistical advantage. I expect that - yes, it does, it would be interesting to know just how big it is, it likely varies according to the premade, and isn't just based upon a specific composition by job, I would hope Square also takes specific players so that player experience could also be analyzed (win rates, number of FL matches, years, whatever).
What they'd do would depend on what their data reveals and whether they regard the current situation as flawed. I have a strong perception there's a problem, but I can't quantify it. Just based on playing experience, I think separate queues for solos and parties would eliminate most of the problems I see. And no doubt balance will continue to be tweaked.