Quote Originally Posted by Doozer View Post
Unfortunately it isn't just premades, because I've seen a premade (DRK/AST/AST/AST) with at least two other ASTs in tow, getting just as much kill participation. I don't know how it could be done with the way the game is designed, but there needs to be some degree of restriction on how many of a job is in each alliance. Either that or nerf AoE damage to make AST less of a nuclear bomb when stacked up with so many of them.

I honestly wouldn't mind if my first suggestion made queue times longer for FL, because then I'd get into a match with a chance of winning. Right now it's 100% loss rate if these DRK/ASTx3+ groups are in the match. There's no competition if one team is guaranteed to win every time.

Also, today after seeing the same group again I decided to send one a tell since they're on the same world as me. It went about as well as you'd expect, since they don't care about ruining the game for other people:



It really shows that they believe they're entitled to the win more than anyone else, which actively disrupts the gameplay for most people in those matches.
It's not an "AST issue". Prior to this, it was A "SMN" issue. If you nerf ASTs (and this wouldn't be the first time), then it would be "nerf DRKs", not to mention there have been multiple cries to nerf various melee jobs.

Also- as you say, limiting the number of a specific job that can queue isn't practical. imagine, you want to queue as - let's say- a machinist. Game says - nope- too many in queue? Or- you've already entered, you want to switch. but the game says- sorry , we have "x" number of machinists, you can't have more? I don't see that working.

The most practical suggestion I've seen is likely a combination of adjustments to several jobs, and that would include limiting AOE effects to no more than 5 players at a time, so that it could be applied to CC as well as FL, since the devs seem very reluctant to separate FL and CC job development.

Finally- I don't know what the screen grab has to do with this discussion? If someone forms a premade and they beat you, it isn't "disruptive gameplay", they're not "ruining the game for other people". They're playing with their friends. You can do the same.

Regarding "guaranteed to win" pretty rare to see a premade that never loses, but if that's how you feel when you're up against that specific premade then it goes double-why not form a premade, or if you know them well by know, try shot-calling?