
Originally Posted by
IDontPetLalas
It's not an "AST issue". Prior to this, it was A "SMN" issue. If you nerf ASTs (and this wouldn't be the first time), then it would be "nerf DRKs", not to mention there have been multiple cries to nerf various melee jobs.
Also- as you say, limiting the number of a specific job that can queue isn't practical. imagine, you want to queue as - let's say- a machinist. Game says - nope- too many in queue? Or- you've already entered, you want to switch. but the game says- sorry , we have "x" number of machinists, you can't have more? I don't see that working.
The most practical suggestion I've seen is likely a combination of adjustments to several jobs, and that would include limiting AOE effects to no more than 5 players at a time, so that it could be applied to CC as well as FL, since the devs seem very reluctant to separate FL and CC job development.
Finally- I don't know what the screen grab has to do with this discussion? If someone forms a premade and they beat you, it isn't "disruptive gameplay", they're not "ruining the game for other people". They're playing with their friends. You can do the same.
Regarding "guaranteed to win" pretty rare to see a premade that never loses, but if that's how you feel when you're up against that specific premade then it goes double-why not form a premade, or if you know them well by know, try shot-calling?