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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    I honestly don't understand why we care about what people who think a 60 potency difference is too much thinks at this point? 15-20% difference between standard and fully optimised is more than a fair deal, especially considering that people at this moment can do 50% of the expected value of 150++ casts of spamnuke and still clear almost all content. The only content where a 15% difference would cause an enrage are week 1 final floor savage or ultimates, and if people are tackling those pieces of content, I think it's fair to assume that they should know their class very well.
    I'm not sure how many people on these forums care, but I'd expect that SE pays a lot of attention to those kind of players. Because they're not just wrong in their assertions, they're loudly wrong, and proudly wrong at times. Wouldn't surprise me of SE was working off of garbo data because of people completely misunderstanding stuff. Reminds me of 'TBN is a DPS loss' in SB, it had the potential to be, yes, in very specific situations that 99% of players would not ever have to worry about, and the loss was miniscule. But because of the game of telephone that happens with info filtering down from worldfirst/hardcore/midcore/casual, the nuance all got stripped out until we were left with 'TBN bad' and people refused to use it full stop. And now if you mistime it, it costs you 500p, which is like 40x as much of a loss as it was back in SB. And that's assuming it WAS a loss, because it could just as easily have been a gain depending on the fight timeline

    Quote Originally Posted by TheDustyOne View Post
    I don't blame you though for making that concession with your WHM design whenever you bring it up, as it ultimately still has a skill ceiling to work towards and I'd at least have more fun with it than current WHM just from breaking up the Glare spam.
    Thanks, but I have it on good authority that what you think is a 'concession' is actually the starting negotiating position. Yeh, I couldn't believe it either. But sarcasm aside, the fact that people object to values so small that they don't even jeopardize clears (they are literally for the sake of 'haha funny coloured number go up'), kinda just shows, to me at least, that it doesn't actually matter to the people objecting. They'd object over it being a literal DPS gain of one. It's the principle of the idea they object to, rather than the balance. And with that comes the issue: The door to a whole swathe of design options is closed, painting the class design into a smaller and smaller corner.

    If my suggestions, where a player who chooses to hit Glare instead of Banish loses an average of about 7p per GCD is over the line, (which doesn't even consider the possibility of 'the player in the example saved it by a GCD to have it for a mobility moment, turning the 7p loss into a 343p gain), if that single digit loss of potency is too unacceptable, then what hope is there of any kind of additional nuance for the role? All we have to look forward to instead, is the reveal of stuff we don't need, probably new healing tools, because as has been demonstrated a million and one times, and let me put this on a seperate paragraph for emphasis:
    Yes, you CAN clear week 1 Savage and Ultimates with several Medica2 casts! Yes, you can clear with 25+ Succor casts! In fact, and this might be a surprise for some, the fights are tuned with the assumption that you WILL have those casts, for safety!
    I've previously predicted that we, as WHM, will get two new skills in DT. At 96, 'Salt and Light', allowing us to press Asylum a second time while it's down to do a burst of healing, and at 100, Purgation, which will be a copypaste of Pneuma in function, but instead of 600p, it will be 500p plus 500p as a 15s regen, for a total of 1000. The issue with this, or with any 'more healing tools are added' outcome with DT, is that we don't need more healing tools. We already have enough, you could even argue 'we have too many'. But SE will likely give us even more, because they don't know what healers actually need

    We have, as WHM, THREE versions of Cure2 with various slight nuances to differentiate them (Cure2, Solace, Tetra), and TWO versions of Medica (Medica, Rapture). Oh, but we can't have an additional DOT or short CD GCD because 'the hotbars are too full already'. But hey, at least we still have things like Synastry on the bars, god forbid we prune that shining beacon of AST gameplay
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    Last edited by ForsakenRoe; 11-07-2023 at 12:54 AM.