Imagine this: While you're driving on the way home from a long road trip where you still have several hours left to drive, you swerve to avoid a deer, but drive down into a muddy ditch in a rainstorm. Your car is partially stuck, you have no phone signal, it's dark out, and its pouring rain. You get and start doing everything you can to push or pull your car out of the muddy pit where your wheels are stuck. It takes hours, you're soaking wet, cold, and exhausted, but you're able to un-stuck your car, and drive it back up to the road. There is an unquestioning sense of victory in getting out the mud pit, but at the same time, you're tired, cold, dirty, and sore from the labor, and you still have several hours before you can get home, shower, and get some well-needed rest.

That is the emotional experience I was trying to explain. Yes, it would feel amazing to finally break free of the mud pit, but that doesn't mean you don't also feel the fatigue, the stress, and the the dread of seeing the several hour drive you still have to make. And the thing is, this is something that would be exacerbated with Scholar, because unlike the muddy ditch example where there's no way to get around needing to drive home, freeing Scholar from its simplicity prison doesn't mean we have to set it back exactly where it was before the damage was done. Why can't we go "alright, here's where Scholar was before Shadowbringers gutted it. If we were to progress from that point along this new line of thinking, where would Scholar be by Dawntrail?" And design that job, rather than just time travel to 2018.