Quote Originally Posted by Sebazy View Post
Sorry to nit pick one detail, but I might as well get in there before someone else does

I don't even think this aspect of things needs to come specifically from DPS actions, 3.2+ AST did just fine with a worse DPS kit than it has now IMO. The reason is of course that it had so much else to keep the player occupied with than it does now.

I'd wager that if you dropped HW's card play and time extension mechanics over the top of today's AST and balanced MP costs to give a similar economy as we had back then (Aka MP was plentiful but only if you worked for it, you couldn't just push shroud on cooldown and forget anything else), I'd be the happiest healer on the planet.
In group content, yes. But some of the AST main players have said before that even during HW and SB, Astrologian’s lack of DPS made a lot of solo content very grueling. So even then, I’d say a modest set of attacks would be appreciated then as well. Solo may not be the focal point, but there are a lot of pieces of content where fun solo gameplay is welcome. Deep Dungeons, Eureka/Bozja, bicolor gem farming… Something you could do to remedy this would be to have a way to spend certain support resources on additional GCD DPS tools that give them much stronger DPS for solo, so it’s not as much of a chore, but during group content it’s better to spend those resources on support instead. But I think if you did something like just make it spent on Lord of Crowns, and make the lord a way to burn cards for solo damage, that wouldn’t be all that satisfying.

You’d want something more intricate.