Quote Originally Posted by AnotherPerson View Post
Personally, I rather not have a 'low punishment' skill if it contributes nothing meaningful to gameplay decisions. Whether I press it or not doesn't change much in the grand scheme of things outside of maybe week 1 enrage. I rather reserve that hotbar slot for something more meaningful.
I think Roe was talking about the suggestion I had for Scholar months ago where I had a healing stance that turned basic heals into shields, and a DPS stance that turned the DoTs into more powerful DoTs, although it was a 20 potency per tick difference rather than 5, I thought anything lower than 20 was too lenient. That suggestion was in context of a bunch of other changes for the job I had, like shield breaking giving a big DoT as a refund, Eos and Selene having different abilities (the faeries would also change with the stances), and so stance-dancing was a major part of that suggestion. If you frequently weren't in DPS stance when a DoT needed refreshing, it would affect your overall output (DoTs were at 21s and 30s, so a loss of 20 potency per tick would be an overall loss of 140 and 200 potency respectively), but if you didn't use the healing stance, you couldn't take advantage of the stronger shields.