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  1. #11
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    I'd say that yes we need more actions for that because we've only got 2 that we regularly interact with on the GCD. Adding more cooldowns alone won't suffice, they need other sub-mechanics to interact with like procs (which you mentioned you enjoy with RDM), or gauges (again, another RDM thing here). There's nothing wrong with cooldowns of course, but what does Assize do outside damage and heal every 40s? It's a very shallow skill. It also doesn't matter whether you consider buffs/dots "busywork" or not, they're still sub-mechanics we should take advantage of when deciding on how to design healer kits beyond Glaroilificosis.

    What more can you do with WHM for example with only Glare, Dia, Assize, and PoM that doesn't involve adding more buttons? Does Glare occasionally proc Dia and turn it into a bigger nuke like Bard Refulgent? Well now you've lost the DoT timer aspect and it's still pretty shallow. Does Dia proc Glare back and make it more powerful? Well I'm pressing Glare regardless, so nothing has changed there. Does Assize get reworked to a chance based Dia proc and so we have to pay attention to that every 3s? Well now we've lost a cooldown to track. PoM is too long a cooldown to consider changing without affecting its overall identity. Does Glare instead proc Holy? Well now we've added a new skill to the ST rotation regardless, which isn't that different from adding a new button anyway, so why would you be opposed to a Super Glare or something?

    I agree that buffs and DoTs alone aren't deep, but they're still a groundwork for further depth, like old BRD, SCH, SMN, as well as the suggestion earlier for a "fast-forward" on AST. Suddenly that DoT has more going for it than "press and forget", and the shorter the duration, the more the player has to pay attention to it. Deciding "I hate DoTs and buffs, they're busywork" isn't conducive to providing a way to make them meaningful, it instead sounds like you're shutting off avenues to improving them because of your own bias. DoTs also act as pace-setters for a kit, that was how old Goring worked on PLD, and that alone is worth having one around, regardless on how you feel about them. Hell, that's technically how most cooldowns work, as pace-setters.

    Also highly disagree on SMN having more thought than a DoT. There's a reason old SMN is seen as more complex than the new one as a DoT focused job. There's not much to "optimize" for SMN beyond "do I have to move in the next 7s?".

    Also in regards to your 4 healers model; it honestly sounds more like 3 healers and a designated lobotomy, all of them need extra depth, we can't just single one out and say "that one is the designated one with a skill ceiling only 2 cm high". Even Warrior deserves a skill ceiling, and it's the job I'd set as the ideal "easy to learn, still engaging to master". Most of the suggestions I've had for WHM pretty much amount to making it closer to WAR in complexity.
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    Last edited by TheDustyOne; 10-27-2023 at 03:04 PM.