Quote Originally Posted by Connor View Post
I do totally understand that mindset, and frankly I do want to agree. What’s the point of a healing role if all it does is dps and pop some healing cooldowns?

At the same time though there’s also an element of having to temper your expectations. It’s practically impossible for the devs to ever create a situation where healers literally cannot / will not aim to maximise dps output and reduce the amount of heals used to the absolute minimum. Even if they lowered healer dps to deal like, 1 damage, the game would still revolve around minimising healing output as much as possible and maximising the amount of 1’s you deal to the enemy.
With respect, I think this misdiagnoses the problem. I think it's perfectly fine if some players want to min-max their DPS as a healer; I'm in no way opposed to that, more power to them. The issue is simply that there's not enough damage hitting the party. In normal content boss fights, it feels like my time as a healer is spent 25% healing and 75% DPSing. That's not an issue with min-maxing (especially since I'm not min-maxing), that's an issue of there not being enough of a job to do. As a non-min-maxy player, I want 80-95% of my time to be spent healing. If the min-maxers can shave some of that off to deal even more damage, I think that's cool. But they should be doing more damage because they're just that damn good at healing, not because the healing requirements are on the floor.

I know this is possible to achieve because it's what I experienced in Heavensward. My hope is that we can closer to that again.