Quote Originally Posted by LilimoLimomo View Post
Adding more DPS to healers doesn't make me want to go back to healing; it makes me want to play a healer even less. When I want to DPS, I play a DPS class. I play healers because I want to heal.
I do totally understand that mindset, and frankly I do want to agree. What’s the point of a healing role if all it does is dps and pop some healing cooldowns?

At the same time though there’s also an element of having to temper your expectations. It’s practically impossible for the devs to ever create a situation where healers literally cannot / will not aim to maximise dps output and reduce the amount of heals used to the absolute minimum. Even if they lowered healer dps to deal like, 1 damage, the game would still revolve around minimising healing output as much as possible and maximising the amount of 1’s you deal to the enemy.

Even in my fever dream fantasy where healers are buffers that spend all their gcds buff-botting, the gameplay would ultimately just devolve into ‘minimise the amount of buffs used on allies to however little it can possibly go’ and ‘maximise the amount of personal damage output’.

I personally think it really sucks, but it’s simply the way the game is designed, and unfortunately that will not ever change. Whilst they can do things like increase healing requirements somewhat, it’s never going to be possible for them to make ffxiv’s healers be about ‘just healing’. It will always be ‘healing through cooldowns whilst dealing damage’. Which is ultimately also why so many healer feedback threads go so hard about dps; it’s not that every healer is a dps pretending to be green, it’s that the game’s design forces dps into being the only thing that ever really makes a difference. And so most people reasonably conclude, ‘if that’s going to be the only thing you let us do at least make it fun’ lol