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  1. #41
    Player
    Connor's Avatar
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    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Frankly as a Scholar (on console/controller) I can’t think of any expansion where I literally had too many skills. Personally I find it really strange that people still complain about button bloat currently; I can’t think of any job during any expansion where I was like ‘woah I have too many abilities and can’t put them all on the hotbar at once!’.
    And that’s including binding fairy abilities and commands to the normal hotbars because I found using the pet hotbar really clunky, especially back when manual Embrace existed. Well, mashing the button and praying she’d listen to you existed, since apparently the fairy knew better who needs healed first lol

    Truthfully the idea of culling abilities to give us even more space than what we have now terrifies me. Everything will go until every job is just the same abilities with different visual effects (which isn’t far from what we have now really…), because I mean technically every button that’s not high potency direct damage is ‘bloat’ relative to absolute optimisation.
    (1)

  2. #42
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Connor View Post
    Frankly as a Scholar (on console/controller) I can’t think of any expansion where I literally had too many skills. Personally I find it really strange that people still complain about button bloat currently; I can’t think of any job during any expansion where I was like ‘woah I have too many abilities and can’t put them all on the hotbar at once!’.
    And that’s including binding fairy abilities and commands to the normal hotbars because I found using the pet hotbar really clunky, especially back when manual Embrace existed. Well, mashing the button and praying she’d listen to you existed, since apparently the fairy knew better who needs healed first lol

    Truthfully the idea of culling abilities to give us even more space than what we have now terrifies me. Everything will go until every job is just the same abilities with different visual effects (which isn’t far from what we have now really…), because I mean technically every button that’s not high potency direct damage is ‘bloat’ relative to absolute optimisation.
    The space is for unique buttons to take the space, it's not culling for no reason. It's culling because we have too many options that answer the same thing when we don't even answer that problem often. Why would you cull buttons and not provide something to take its place...that's a big yikes from me. lel Although I certainly can see Square totally doing that.
    (4)
    Last edited by Katish; 10-27-2023 at 11:49 PM.

  3. #43
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
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    Limsa Lominsa
    Posts
    2,011
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Katish View Post
    The space is for unique buttons to take the space, it's not culling for no reason. It's culling because we have too many options that answer the same thing when we don't even answer that problem often. Why would you cull buttons and not provide something to take its place...that's a big yikes from me. lel Although I certainly can see Square totally doing that.
    It's a reasonable fear to have, SE has a track record of culling things without anything to replace it. SAM had Kaiten culled, replaced with nothing. ShB launch SCH had Energy Drain culled, replaced with nothing. BRD had song buffs culled when DNC was released, replaced with nothing, etc etc.
    (4)

  4. #44
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Katish View Post
    The space is for unique buttons to take the space, it's not culling for no reason. It's culling because we have too many options that answer the same thing when we don't even answer that problem often. Why would you cull buttons and not provide something to take its place...that's a big yikes from me. lel Although I certainly can see Square totally doing that.
    Can’t press the wrong button if there’s only 1 button *guy pointing at head meme*

    And yes I definitely would not put it past SE to cull various abilities because ‘bloat’ then do absolutely nothing to replace them besides slapping the lost potency on a pre-existing ability.

    Hell I wouldn’t be surprised if come the next expansion (Assuming there even is one after Dawntrail) every jobs toolkit ends up literally looking the way the PvP ones currently do
    (0)

  5. #45
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    It's a reasonable fear to have, SE has a track record of culling things without anything to replace it. SAM had Kaiten culled, replaced with nothing. ShB launch SCH had Energy Drain culled, replaced with nothing. BRD had song buffs culled when DNC was released, replaced with nothing, etc etc.
    Aye, those are grievances of their job design...we need a new team lel.


    Can’t press the wrong button if there’s only 1 button *guy pointing at head meme*
    Certainly can, but I am not saying to cull them all, if you can't press one of three buttons that do the same thing, I think at that point it's a you thing (not you directly, sorry thought I needed to clarify). xD [Which is really one of six when playing with another healer]
    I am also all for letting people be bad...even if they don't know their tools at lvl 90. (Eventually they will get better, they will learn, unless they are intentionally throwing for content ... then that's a whole different can of worms.)
    (1)
    Last edited by Katish; 10-28-2023 at 12:20 AM.

  6. #46
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    "Up until this point, what you say is very similar to what I suggest all the time...I know, after this point it diverges, but it makes me wonder if the gulf is not more narrow than if often seems in terms of potential compromises..."

    This doesn't even make any sense quoted out of context. I really wouldn't know based upon this.

    "The crazy thing is, healers have 4-6 damage buttons NOW. We just don't use them well." No, they are aren't well designed. There's a big difference.
    (4)
    Last edited by IDontPetLalas; 10-28-2023 at 12:48 AM.

  7. #47
    Player
    LilimoLimomo's Avatar
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    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Healers in FF14 remind me of a scene from the second Kill Bill film. A bouncer arrives late to work, and his boss chastises him for it. The bouncer looks around the empty club and says something along the lines of, "I don't see how this is a problem, there's nobody here to bounce." And his boss responds, "Are you saying that the reason you weren't doing your job is because there's no job for you to do? You make a very good point."

    And that's really how I feel about healers.

    Adding more DPS to healers doesn't make me want to go back to healing; it makes me want to play a healer even less. When I want to DPS, I play a DPS class. I play healers because I want to heal.
    (1)

  8. #48
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by LilimoLimomo View Post
    Adding more DPS to healers doesn't make me want to go back to healing; it makes me want to play a healer even less. When I want to DPS, I play a DPS class. I play healers because I want to heal.
    So do you do Extreme, Savage or even Ultimates as a healer to get that then?
    (1)

  9. #49
    Player
    Connor's Avatar
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    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    Adding more DPS to healers doesn't make me want to go back to healing; it makes me want to play a healer even less. When I want to DPS, I play a DPS class. I play healers because I want to heal.
    I do totally understand that mindset, and frankly I do want to agree. What’s the point of a healing role if all it does is dps and pop some healing cooldowns?

    At the same time though there’s also an element of having to temper your expectations. It’s practically impossible for the devs to ever create a situation where healers literally cannot / will not aim to maximise dps output and reduce the amount of heals used to the absolute minimum. Even if they lowered healer dps to deal like, 1 damage, the game would still revolve around minimising healing output as much as possible and maximising the amount of 1’s you deal to the enemy.

    Even in my fever dream fantasy where healers are buffers that spend all their gcds buff-botting, the gameplay would ultimately just devolve into ‘minimise the amount of buffs used on allies to however little it can possibly go’ and ‘maximise the amount of personal damage output’.

    I personally think it really sucks, but it’s simply the way the game is designed, and unfortunately that will not ever change. Whilst they can do things like increase healing requirements somewhat, it’s never going to be possible for them to make ffxiv’s healers be about ‘just healing’. It will always be ‘healing through cooldowns whilst dealing damage’. Which is ultimately also why so many healer feedback threads go so hard about dps; it’s not that every healer is a dps pretending to be green, it’s that the game’s design forces dps into being the only thing that ever really makes a difference. And so most people reasonably conclude, ‘if that’s going to be the only thing you let us do at least make it fun’ lol
    (2)

  10. #50
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    Healers in FF14 remind me of a scene from the second Kill Bill film. A bouncer arrives late to work, and his boss chastises him for it. The bouncer looks around the empty club and says something along the lines of, "I don't see how this is a problem, there's nobody here to bounce." And his boss responds, "Are you saying that the reason you weren't doing your job is because there's no job for you to do? You make a very good point."

    And that's really how I feel about healers.

    Adding more DPS to healers doesn't make me want to go back to healing; it makes me want to play a healer even less. When I want to DPS, I play a DPS class. I play healers because I want to heal.
    We could just, ya know… have both?

    It just continues to make a negative amount of sense why healer has to be the role that is regularly subjected to the “you want to DPS? Then play a DPS!” Fallacy when tanks aren’t constantly badgered by the same argument. can we switch that for at least one expansion please? Just give me one expansion where healers get to have lots of DPS tools and tanks get “I play tank because I want to tank!” Anti-DPS players constantly getting in the way of tank players who want their DPS returned and making them cry until 4:30 am in front of the bathroom mirror eating chocolate chips out of the bag because there’s nothing else sweet to eat in the house.
    (4)

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