Tanks were healing sponges in ARR and HW. By Stormblood they'd begun picking up considerable self-sustain, and by Shadowbringers three of the four could mostly handle their own businesses. EW doubled down on what ShB gave us. And uh... dunno where you got the idea tanks are in no danger of dying thing from, considering SE has been on this "let's put a dot on the tankbusters" kick.
There are numerous things in endgame content tanks won't necessarily be able to handle alone. If you're speaking of dungeons, then I would note only one tank is borderline immortal. The other three, while durable, will ultimately require healing on those wall to wall pulls if the DPS are lacking. All four benefit greatly from regen effects in all content.
Yes, that would tend to be included in increasing mandatory damage. I did specifically mention changing fight design to force tanks to focus on self-sustain via more incoming damage.



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