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  1. #10
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Aravell View Post
    Why should tanks get to have fun at the expense of healers? Why even have a trinity at that point if tanks can spit on it and solo everything? Tank sustain absolutely needs to be reduced.
    For one, tanks can't solo everything. I'm not certain where people got the idea they could, but there's plenty of stuff they can't. Seeing a YouTube video of a single player managing to solo something absurd after probably hundreds of prior attempts does not mean everyone can do it, just as seeing an all-tank clear of an Ultimate doesn't mean every raid team could do it. Judging the state of a game by what the top 1% can pull off is how we got where we are now in the first place.

    The above aside, how exactly is a tank rarely needing healing affecting your fun as a healer if fight design is changed in such a way that you are frequently required to heal the DPS? You're still getting to heal. You just aren't having to heal the tank all that often.

    Quote Originally Posted by Volgia View Post
    I've also thought about this though I am not a support main, but I was wondering if the stat design had something to do with this. Because I see so many tanks try to avoid Tenacity for Crit, DET, or DH, and yet they are just as surviveable and tanky with or without them. There's doesn't seem to be a sacrifice of surviveability for damage, so it feels kind of pointless.
    Damage optimization has pretty much always been the go-to for every role in this game. In the old days tanks would run crafted DPS accessories to milk more DPS. We kept melding for damage even once that option was taken away. This behavior actually did come at the expense of survivability at the time, but we kept engaging in it anyway. Healers complained; changes were made. SE realized fairly quickly nothing they did was going to stop us optimizing for damage, so they started leaning into it instead of away from it. They also started trying to narrow the skill gap between the really good tanks and the shoddy ones, and stances were one of the casualties.

    The same was once true of healers. Cleric stance was their bread and butter, and it only got turned off if something went off the rails.

    tl;dr: the whole game is rocket tag
    (1)
    Last edited by Absimiliard; 10-11-2023 at 12:23 AM.