
Originally Posted by
MintnHoney
I think it's important to note that, when DNC was being introduced, many jobs (particularly AST and BRD) lost many buffs and debuffs that created "synergies" because, as YoshiP described, DNC was going to be the job that offered "synergy" as an identity. So, actually, it was DNC who did the "treading" in the first place.
With that in mind, buffing and debuffing are not currently exclusive to DNC and BRD anyway, as most jobs have their own sets of buffs and debuffs. The knee-jerk reaction you had regarding healers possibly getting anything that isn't just more healing spells being an absolute problem just kind of shows how undervalued the actual Healer player is, because the role itself is not allowed to have that variation in their gameplay like every other job in the game simply due to concerns over the healer possibly making a mistake, or the player being initially incapable of healing through those times where one just couldn't (or otherwise chooses not to) avoid damage without some practice.
For any other job, in any other role, having little to do and lacking gameplay variation would be tragic. Mistakes are inevitable, but expected and okay!
Also, regarding job identity: it wouldn't necessarily suffer if "the trinity" suffers or even dies, but, given my prior observation/opinion/statement, I think it'd be fair to say that job identity suffers due to "the trinity." This is especially true when suddenly (as is the case for healers, apparently) trying to strictly adhere to the "roles."