Quote Originally Posted by Absimiliard View Post
The above aside, how exactly is a tank rarely needing healing affecting your fun as a healer if fight design is changed in such a way that you are frequently required to heal the DPS? You're still getting to heal. You just aren't having to heal the tank all that often.
Tank healing used to be a major source of healing required in the older expansions, your reasoning behind asking for this is so you, as a tank, are in no danger of ever dying. You're basically pushing the risk of dying onto the squishy dps because you can't be bothered to rely on the healer.

As for your question, a tank rarely requiring healing means single target regen effects are basically worthless. If you're pushing the healing requirements onto the squishies, that means burst heals are the only thing that work, dps also have limited defence values and limited HP pools, there is a small limit of how much can be stressed on the dps side. Tanks, on the other hand, can be stretched out much further. Sure, you can keep your broken self-sustain, but bosses need to bring back untelegraphed tank cleaves and crit autos, then you'll actually have a reason to have those tools.