
Originally Posted by
ForsakenRoe
First, we can blame SE's insistence on having each tier give +30 ilvls over the previous for this. If it were up to me, I'd make crafted equal to the previous BIS, so that instead of us having 630 Abyssos gear and immediately throwing it all in the Glam Dresser in favor of the new 640 gear, the new gear would ALSO be 630, so you could use it to fill holes in the BIS (eg, a tank has Crit SS ring, and Det Tenacity ring, new crafted comes out and the ring is Crit Det, you swap out both rings for the new one). This would take our ILVL bloat per expansion down from 90, down to 60. Crafted gear would lose some value but lets be real it has very little value anyway after the first day, so with the 1 week timeframe to get prepped for the next savage tier, the value already craters by the end of said week. Even then though, pentameld potential means that Crafted would still be 'better' in some ways than the previous tier's BIS
As for the damage talk, we don't need to have more damage output, just more interesting ways to deal that damage.