Crazy thought, but if you stopped giving them money, they might start to get the hint. But hey, that's considered a bad thing to suggest I guess.what level of accountability SHOULD we hold them to? if any..
Crazy thought, but if you stopped giving them money, they might start to get the hint. But hey, that's considered a bad thing to suggest I guess.what level of accountability SHOULD we hold them to? if any..
What do they have to apologize for? It is not like they have delivered a bad game.Please try to leave constructive replies instead of just saying anything to be heard
I've been toying with this question in my mind basically since around 6.2 when it became obvious this game was'nt going to deliver any real of meaningful change.. seeing the clear nature of the cash shop and the exploitation in the games current content output vs what we pay our sub for, anbd ofcourse that 7.0 will be a min of 6months between patches of basically... nothing...
should the developers appologise for the state of the game?
Could it be better? Sure, but so could absolutely everything else.
No, it is the most vocal complainers who owe the developers an apology for constantly complaining about everything.
Putting aside the simple fact that many major businesses now operate in a way where they're granted access to funding from sources other than consumers I believe quite a few posters have explained why they're reluctant to simply abandon the game altogether, myself included, almost each and every time it has been brought up by certain posters:
Which then leads into the subject of questioning the purpose of leaving feedback in the first place:It's because, historically, it's been used to try and get people to stop offering feedback altogether. You can only post on the forum if you have logged into the game within a two week period. That only happens if you have an active subscription or, like me, you're only posting temporarily due to the free login campaign.
Many people can and do take breaks, yet when they return they find the same problems persist and in their absence the people who don't take breaks have vocally demanded that the game change to their liking. Which is precisely why the game became less of an MMO and more of a weird Second Life clone over time.
Some people would also prefer not to lose their house, since it's unlikely they'll acquire a new one if they lose it. This, in turn, is due to the housing system in itself being terrible - especially when you can own multiple account bound houses in TESO and take breaks for weeks, months or even years without losing those houses.
Then there's people who still find some enjoyment from FFXIV but aren't oblivious to its problems.
Furthermore, the monthly subscription fee isn't exactly a lot of money to some people and it's ultimately their money to do with as they so choose so the concern over 'wasting money' often comes across as disingenuous.
The forum's primary purpose is for players to provide feedback. If you're not fond of the premise of a particular thread, then there's any number of other threads that you could post in its stead - or create your own, if there's a particular subject you'd prefer to discuss instead.
It's not SE's fault players are incapable of pacing themselves and each try to consume content faster than a child's birthday party at an all-you-can-eat-resturant. Stop and smell the rolanberries once in a while and maybe players won't run out of things to do in the game...
Well, guys, we should thank them, they finally fixed the house availability.
This is rich considering the MSQ which people love to put front and center only provides players with 4 hours of content every 4 months.It's not SE's fault players are incapable of pacing themselves and each try to consume content faster than a child's birthday party at an all-you-can-eat-resturant. Stop and smell the rolanberries once in a while and maybe players won't run out of things to do in the game...
No;
The only REAL way to create change in a game is for enough people to become unsatisfied enough that it hurts a company financially. As in unsub and move on.
Sure, the game devs want you to enjoy their game, but they really only have whatever statistics they have to steer in the direction that results in the most players doing "a thing". Flawed or not, if a player keeps paying their sub, the devs don't really have any reason to course correct THAT much.
Listening and doing what people say to do on a place like this, full of us armchair game makers, is folly. For every person that wants X, someone else wants not X.
If you want to stay onboard and STILL hope to make change this late in the game's life, you know how they work: If you don't like a particular kind of content, just don't do it. If enough people don't do the thing, they'll stop making "the thing". And if enough keep doing/do more of "that other thing", SE will make more of "the other thing".
Last edited by kaynide; 09-21-2023 at 10:20 PM.
Yeah, people have to stop with this broken argument. Those people were already there during ShB, and most of the people that complain for EW content longevity were fine with ShB one. The same game in a previous iteration... it about how EW patch cycle looks bad compared to ShB patch cycle, not compared to anything else.It's not SE's fault players are incapable of pacing themselves and each try to consume content faster than a child's birthday party at an all-you-can-eat-resturant. Stop and smell the rolanberries once in a while and maybe players won't run out of things to do in the game...
Last edited by CNitsah; 09-21-2023 at 10:21 PM.
yea bozja was so nice doing the same fates and dungeons 60 times to get my relics it was the peak of good content if only SE forced me to do varients 66 times to get a relic this time so i could praise them for making sure good content with such good longevity.
Accountability? The heck? They didn't murder anyone, they simply made a game that you don't like anymore. Instead of making it sound like they should be crucified, stop giving them money, there, problem solved.
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