Quote Originally Posted by ForsakenRoe View Post
I don't think I've seen a single person say Undraw is engaging gameplay, or defend its existence
Neither have I. Square Enix should either make it engaging so the choice to Undraw is meaningful or just remove the skill. For example, they could revert back to five cards and introduce something different than +N% damage.

Could you imagine the possibilities if AST cards conjured temporary NPCs who lasted 30 seconds?