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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,394
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jirah View Post
    Id say buff dungeon/trial damage. Tanks sometimes dont even need a healer if the DPS is fast enough WAR itself doesnt need healers. And they need stronger hitting attacks and more complex than “Designated Raid wide” that does shy of 100 damage or less. Savage is fine as is I guess but the core content is miserable.

    They need to invent HEALER BUSTER mechs. Which can go in multitude of ways with multiple raid wides or the living dead thing
    Yes, this would be nice, but the issue with it (and the reason they haven't done it for lower content like EX roulettes and such, I think) is that they fear that casual players will not be able to keep up. It's a lot of extra potential ways for things to go wrong if they increase required healing, healer mismanaged CDs, healer ran OOM from spamming, healer forgot to use their mit so stuff hit too hard, etc.

    If anything with healing required, I'd at least hope they take a look at how Barb EX was received (very well), and how Abyssos' healing was received (not so well), and correlate that 'healing smaller instances of raidwide damage but they come in way more often/faster' is more well received than 'the raidwides that used to deal 110% of your HP bar now deal 120% and also have a bleed attached, but are still the same 1min apart from one another'
    (2)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Yes, this would be nice, but the issue with it (and the reason they haven't done it for lower content like EX roulettes and such, I think) is that they fear that casual players will not be able to keep up. It's a lot of extra potential ways for things to go wrong if they increase required healing, healer mismanaged CDs, healer ran OOM from spamming, healer forgot to use their mit so stuff hit too hard, etc.

    If anything with healing required, I'd at least hope they take a look at how Barb EX was received (very well), and how Abyssos' healing was received (not so well), and correlate that 'healing smaller instances of raidwide damage but they come in way more often/faster' is more well received than 'the raidwides that used to deal 110% of your HP bar now deal 120% and also have a bleed attached, but are still the same 1min apart from one another'
    You recall how LotA's Behemoth fight has a perpetual electrified ground that deals damage over time? A part of me honestly wonders if they should just toss that into every fight, but make it hurt a little more. Is it lazy? Absolutely. But I'll take whatever breadcrumbs I can get at this point.
    (6)