Quote Originally Posted by ty_taurus View Post
Simply put, AST spends it's GCDs building and detonating a buff engine that they work on building and rebuilding over and over while passively generating DPS for someone else to execute for them. In solo content, you can give yourself the Synastry buff and bounce between building a buff engine, powering yourself up, and detonating those Lodestars you generated while building your engine with your small attack spell library. It'd feel very bursty when playing alone. At the same time, the other 3 healers would be given more modest DPS tools and would feel reflective of the tanks, where White Mage might feel something between Paladin and Warrior, Scholar might feel something like Dark Knight, and Sage might feel something like Gunbreaker. Astro players would not attack very much at all in group content, but would still be outputting DPS, just indirectly.
While I agree with wanting AST to be more focused on buffs rather than direct damage, I don't really want to see their APM reduced drastically by moving card actions to the GCD. I personally enjoy fast-paced jobs, so AST is my only avenue to getting that kind of gameplay, unless they revert the SCH changes and allow me to micromanage my fairy directly again while doing my own things, I did enjoy that feeling of controlling 2 things at once.