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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I think Sage and Kardia / Addersting / Addersgall is a good example of how they could create a synergistic healing/damage system.

    Varied Kardia effects could feed into Addersting which could feed into Addersgall. Like if Eukrasian Dosis granted a shield that then gave Addersting, then using Toxicon or [new dps skill] granted Addersgall, using Addersgall increased the effect of the next Eukrasian spell. Maybe Toxicon could act like a ‘Kardia Cure II’ to incentivise its use even further. Phlegma could have Kardia healing based on damage dealt rather than flat potency so it doubles as a strong heal (not that we need more lol). I feel like Pneuma could have something a bit more interesting as well, since right now it’s basically just Assize on Steroids lol. Not that the current version is bad, just a bit ‘meh’. Maybe it could get a reverse-Soteria effect where all enemies hit are afflicted with a debuff that increases the healing from Kardia when damaging them. though that’s lesss ‘technical’ and more ‘obtuse’ lol


    It’s sort of like a damage rotation but it brings the healing / damage aspects together rather than the more clear divide we have now. Sage always seemed to go for a ‘technical’ healing style to me, so I don’t think it would be too much for each systems to properly synergise with the other.

    I’m not so sure about AoE Kardia though, since wouldn’t that be really powerful? Anytime an AoE attack came out you could fart out Soteria and restore the party to full health without hitting a single heal. Which, while it certainly is thematic to Sage, might be a bit difficult to balance. Then again, we also live in a world where Litany and Macrocosmos exist, so it’s not like the devs are about healing skills being too strong (except for the few boss attacks specifically designed for these abilities lol?). If it was too strong though, maybe they could just make it so the spread Kardia healing potency is lower than the main heal.
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  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,347
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Connor View Post
    It’s sort of like a damage rotation but it brings the healing / damage aspects together rather than the more clear divide we have now. Sage always seemed to go for a ‘technical’ healing style to me, so I don’t think it would be too much for each systems to properly synergise with the other.

    I’m not so sure about AoE Kardia though, since wouldn’t that be really powerful? Anytime an AoE attack came out you could fart out Soteria and restore the party to full health without hitting a single heal. Which, while it certainly is thematic to Sage, might be a bit difficult to balance. Then again, we also live in a world where Litany and Macrocosmos exist, so it’s not like the devs are about healing skills being too strong (except for the few boss attacks specifically designed for these abilities lol?). If it was too strong though, maybe they could just make it so the spread Kardia healing potency is lower than the main heal.
    Exactly. One of the main gripes I have with healing in this game is that the only overlap or synergy between 'healing' and 'damage' is the whole 'damage neutral heal' thing. Kardia could break that down and create a gameplay style that has a much greater focus on synergistically damaging and healing

    AOE Kardia is potentially overpowered, if the devs balanced it in such a way that makes it overpowered. We can currently 'fart out' Physis, or Pneuma, or Ixochole, and do obscene amounts of 'free healing'. But these are 'balanced' by cooldowns and resource costs. So, AOE Kardia would also be theoretically balanced by similar restrictions. It could also have the effect of reducing the Kardia potency, similar to how the AOE AST cards would have half strength. In which case, with the current Kardia healing I can put out (BIS gear, golbez weapon) being 5k, or 8.4k with Soteria, that'd make a 'Pankardia' be 2500, or 4.2k under current Soteria. Kerachole's regen is currently about 3k per tick for me, so the '50% effectiveness' thing is probably fine. I wouldn't want 'AOE Kardia' to be a flat 90s 120s whatever CD though, I'd rather it be gated by some other method like MP or Gauge, such that you can play around it a lot more often

    edit: random idea with zero thought would be for Pneuma to be a channel like that new BLU spell (the laser one from Amaurot). For 5s, every 1s you pulse 130 damage to all enemies in a line in front of you (to be roughly damage neutral) and pulse say 200p of healing around you (total 1000)
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    Last edited by ForsakenRoe; 09-03-2023 at 03:27 AM.