I think Sage and Kardia / Addersting / Addersgall is a good example of how they could create a synergistic healing/damage system.
Varied Kardia effects could feed into Addersting which could feed into Addersgall. Like if Eukrasian Dosis granted a shield that then gave Addersting, then using Toxicon or [new dps skill] granted Addersgall, using Addersgall increased the effect of the next Eukrasian spell. Maybe Toxicon could act like a ‘Kardia Cure II’ to incentivise its use even further. Phlegma could have Kardia healing based on damage dealt rather than flat potency so it doubles as a strong heal (not that we need more lol). I feel like Pneuma could have something a bit more interesting as well, since right now it’s basically just Assize on Steroids lol. Not that the current version is bad, just a bit ‘meh’. Maybe it could get a reverse-Soteria effect where all enemies hit are afflicted with a debuff that increases the healing from Kardia when damaging them. though that’s lesss ‘technical’ and more ‘obtuse’ lol
It’s sort of like a damage rotation but it brings the healing / damage aspects together rather than the more clear divide we have now. Sage always seemed to go for a ‘technical’ healing style to me, so I don’t think it would be too much for each systems to properly synergise with the other.
I’m not so sure about AoE Kardia though, since wouldn’t that be really powerful? Anytime an AoE attack came out you could fart out Soteria and restore the party to full health without hitting a single heal. Which, while it certainly is thematic to Sage, might be a bit difficult to balance. Then again, we also live in a world where Litany and Macrocosmos exist, so it’s not like the devs are about healing skills being too strong (except for the few boss attacks specifically designed for these abilities lol?). If it was too strong though, maybe they could just make it so the spread Kardia healing potency is lower than the main heal.


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