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  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aravell View Post
    No, it does not. You can Regen a tank as they pull and no longer get your face bashed in.
    which makes me incredibly sad because I miss the time in the first trash pull of Orbonne where any WHM that dared cast Regen would immediately get vaporized by 8 skeletons.
    (3)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,970
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by VentVanitas View Post
    which makes me incredibly sad because I miss the time in the first trash pull of Orbonne where any WHM that dared cast Regen would immediately get vaporized by 8 skeletons.
    I still see this happening in this mogtome alliance raid spam because while regen ticks do not generate aggro anymore, actual heals, buff (thus regen too) application, and ground based ticks (soil, asylum, channeled CU) all still generate this artificial aggro.
    (1)

  3. #3
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    354
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Aravell View Post
    No, it does not. You can Regen a tank as they pull and no longer get your face bashed in.
    I miss pulling mobs with Aurora on Gunbreaker
    (4)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    No, it does not. You can Regen a tank as they pull and no longer get your face bashed in.
    My anecdotal evidence proves otherwise.

    In the half second (seems longer TBH) after you cast Regen if the tank aggros the mobs, they WILL go after me the healer.

    Have had regen on the tank saw them charge in, and still got aggro before. There's something funky with the system (like all systems in FFXIV).
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    My anecdotal evidence proves otherwise.

    In the half second (seems longer TBH) after you cast Regen if the tank aggros the mobs, they WILL go after me the healer.

    Have had regen on the tank saw them charge in, and still got aggro before. There's something funky with the system (like all systems in FFXIV).
    Applying a buff generates a tiny amount of enmity (was equal to player level back at ARR, HW, SB, iirc). Let's say the 90 enmity. Face-pulling grants only 1 Enmity. As such, you pull off the tank with your ~89 extra enmity.

    If HoT ticks themselves cause no Enmity, then the tank popping a defensive, even, will pull those back even if your HoT has ticked once already. I've had Regen pull off me often, in which case I just pop my least valuable defensive a little earlier to regain aggro enough to Flood them as I keep running. Even with a tick registered in combat, the self-buff seems enough, so no idea yet from experience whether HoTs produce no Enmity per tick or just miniscule amounts.
    (4)

  6. #6
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    My anecdotal evidence proves otherwise.

    In the half second (seems longer TBH) after you cast Regen if the tank aggros the mobs, they WILL go after me the healer.

    Have had regen on the tank saw them charge in, and still got aggro before. There's something funky with the system (like all systems in FFXIV).
    The cast of Regen generates small aggro, but the Regen ticks themselves no longer generate aggro. This applies to all abilities with Regens, such as PLD's Holy Sheltron, GNB's Aurora, WAR's Equilibrium or SMN's Phoenix.
    (1)

  7. #7
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    1. Join a fight as DPS.
    2. Never recive any heals, dies to raidwide.
    3. if lucky you will have a smn/rdm
    in your party who can ress.

    (1)
    Last edited by Zeastria; 09-06-2023 at 06:06 PM.
    SCH/AST/DNC/VPR/SMN

  8. #8
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,350
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    If we're talking about normal dungeons, then the healing requirement could be doubled and still be doable with Medica 2 spam. So that wouldn't hurt the casual healer at all.
    If we're talking about Savage content, then the DPS contribution isn't optional.

    Damage is also a sliding scale, but also has a lower bound of "fails Enrage", and the more difficult it is to access damage, the more difficult it is to clear Enrage.
    IF the damage output is different, it isn't an "option" anymore. It's only an option when it's functionally identical. No one wants a Stone-Aero-Water rotation that does the same exact damage and effects as a Glare-Glare-Glare rotation, but that's the only thing that would be absolutely optional.

    You really seem to have a problem grasping this concept and I have no idea why. What you're doing is essentially saying anyone bad at playing piano will also be bad at harmonica and sculpting, but anyone good at piano is also able to play literally any instrument on the planet or perform any kind of art that exists with equal proficiency.

    To be fair, you have no way of knowing those aren't the "Green DPS healers", not the Sylphies. If healing became literally Medica 2 spam, the "Sylphies" would be the only ones that would do it.

    It's influenced the expectations for healing and has limited how "healchecks" can work since oGCDs provide so much healing that it generates the Roe/Sebazy/etc noted problem of how high healing demands would need to be to actually stress the healer kits.
    1: The statement that 'you could double healing required and still clear dungeons with Medica 2 spam' is more an indictment of the currently obscenely low requirements than anything. It also only applies to the dungeon bosses, not the whole dungeon. If you'd like to try to run an EX roulette without using anything other than Medica 2, good luck. Don't forget to bring Ethers, spending 1000 MP per GCD is going to leave you OOM in like 30s

    1b: If the additional potency gained by doing the 'correct rotation' is not factored into the balance, then yes it is optional. As previously mentioned, if a new 350p GCD skill was added to WHM today, then the balance of 'what DPS is expected from the WHM' would not change. Originally, the fights were designed assuming the WHM would be using Glare at that GCD, now it's a skill that is 40p stronger. The DPS checks as they currently stand would get easier to meet if you're doing the 'optimal rotation' and equal if you just spam Glare like currently. It's on SE to make those potency differences low enough to not affect the DPS checks too hard, and to keep the DPS checks more lenient in content where there is checks, so that the healer players have room to spare GCD healing/raising if needed. Though, this has been mentioned so many times before, I have to assume at this point that you're willfully ignoring anything that speaks to the matter

    2a: If the party wipes because the healer did not deal enough damage, there's bigger issues than the healer not doing damage. What you're looking at as 'suboptimal gameplay by healer that leads to wipe' is something like, not refreshing the DOT when it needs to be refreshed. Or not using a damage GCD the moment it's up. But with how the DPS checks are balanced, the 'suboptimal gameplay that leads to wipe' is more akin to 'the healer is dealing literally zero damage, be it because they're spamming overhealing or they're just AFK'. It is, as previously mentioned, more damage loss to ignore your DOT as a healer now, than it would be to ignore the new button in some of my proposals. But somehow I'm the one who'd be causing wipes to enrages, not SE and their insistence on cramming so much of our potency into a non-interactive, not-interesting, bland 'once per 30s' DOT that we press and forget. 1430p a minute would be lost if you ignored Dia entirely. 1430p from TWO GCDs PER MINUTE it's crazy

    2b: It's more damage to do Garuda-Titan-Ifrit on SMN. But if there's a long movement phase (Akanthai Act 4) during the Ifrit section, we can change that to put Ifrit first, and then use Garuda and Titan for movement, at the small cost of 'now Ifrit is the one in buffs, but we gain damage because we can actually cast while doing the mechanic'. Is that not 'an option', because things are so binary that we can only look through the lens of 'this is optimal' or 'this is suboptimal'? Holding the 350p instantcast GCD for 2 more Glares is suboptimal, it might push one off the end of the fight and lose you a use (and therefore 40p). But by doing so, maybe you keep a GCD that you'd otherwise lose to movement for a mechanic, thereby preserving the 310p you'd have lost there. Damage rotation decisions have more going on than 'this is/is not optimal'

    3: You should be aware, being as you're able to play 3 instruments, that certain basic tenets of a discipline carry over, regardless of the nuances of the individual thing. For example, playing piano, saxophone and guitar all have completely different methods to play in terms of what you do with your hands, or how one requires your feet, one requires using your lungs etc. But they all have the shared basics of 'sense of rhythm' or 'you can read sheet music'. Anyone who is good at a role in the game will have 'raid awareness' such that they can do fight mechanics on any role (we don't suddenly forget how to do stack markers because we changed from healer to DPS for this EX roulette, do we), and with them being able to 'autopilot' mechanics in that way, that frees up more mental load for them to focus on their role's duty, eg healing as a healer. You could say that 'some people just don't have the brain for healing' like I don't have the brain for DPS. And that's fair, to an extent, but I've never put effort into trying to learn a DPS so I wouldn't know for sure if that were the case. It might be that these players you speak of who are never going to be good at healing, are only such because they try it a couple of times, decide it's not for them and give up on trying to learn the role. Anecdotally, a friend of mine hates playing tank or healer. He's a DPS main through and through, and in WOW, specifically a Ret Paladin main. Doesn't like any other class as much as Paladin. Still managed to learn Sage in time for Asphodelos Savage, and that's also factoring in that he did the EW story as PLD. You might be overestimating how long it takes to learn to play a healer in this game

    4: lol and also lmao. The 'Green DPS healers' is not one group, but two. There's the ones who will sac the whole party for the sake of one more Glare, who refuse to heal for any reason and would rather wipe to something really simple than use a GCD heal (I've met a guy who refused to drop Soil for something because he demanded and expected, in a PF run no less, Tactroubasamba from the ranged for that specific raidwide). Those are the players who muddy the waters of the discussion, thankfully they're quite few and far between. The other group is the much larger population of the 'Green DPS', those who try to do as much damage as possible to help the team kill the boss faster, but are completely fine with using a GCD heal as backup if they need one. SCHs already do this with Deployment Tactics so they should be no stranger to it, but I'm an example of the latter group too. I'll try and 'be optimal' for a few pulls for reclears, but after a few wipes I get tired of tryharding and just GCD wherever I have to to get the clear. Again, my logs are public, you can see my P12S runs, and how often I say 'screw it' and use Medica 2, or Asp.Helios in the few times I've started going as AST. The 'parse obsessed' subset of the Green DPS are as much a detriment to the party's success chances as a healer that refuses to use a single damage skill. But somehow, one's 'an affront to the holy trinity design' and one's 'doing their role'

    5: It's the opposite, unsurprisingly. Having OGCDs to weave means that healing checks can have more design space, not less. If we deleted every OGCD we have, forcing every heal check to be dealt with via GCDs, then we've got two options. A single target heal check (multihit tankbusters), and AOE heal check (raidwide/stackmark like Styx). And we have two tools to solve them, ST heal GCD and AOE heal GCD. Furthermore, we're hard capped by the potency of those GCDs. We cannot have a heal check that stresses the players any harder than around '500p per GCD', because you cannot guarantee which healer would be tackling it, and while WHM's Cure3 goes to 600, you can't know that it'd be a WHM doing the fight. So basically, every heal check would boil down to either 'spam Medica' or 'spam Cure2 on targetted player'. Almost zero design space. Any additional 'design space' that is useable with 'only GCDs' is not exclusively the domain of 'only GCDs'. For example, if the boss autoattacks both tanks, plus one random player (or, the closest player, for Thordan in DSR as an example), then while it would be a more interesting 'heal check' than the aforementioned two, it also doesn't suddenly stop functioning as a heal check if there's OGCDs to use. It just means that OGCDs are a valid alternative solution to the fight


    Quote Originally Posted by Zeastria View Post
    1. Join a fight as DPS.
    2. Never recive any heals, dies to raidwide.
    3. if lucky you will have a smn/rdm
    in your party who can ress.

    How far away are you standing that the AOE healing (that presumably is somehow keeping the rest of the DPS alive) doesn't reach you?
    (9)

  9. #9
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    [hb]
    How far away are you standing that the AOE healing (that presumably is somehow keeping the rest of the DPS alive) doesn't reach you?
    You assume they would aoe heal - you are asking for to much here :P
    Actually i pref to stay in melee range,
    and that's where i stay most of my fights,
    it's easier to dogde stuff, your buff reach all.
    (1)
    SCH/AST/DNC/VPR/SMN

  10. #10
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zeastria View Post
    1. Join a fight as DPS.
    2. Never recive any heals, dies to raidwide.
    3. if lucky you will have a smn/rdm
    in your party who can ress.

    Is this some sort of quip against healers getting one or two more meaningful dps buttons or something?

    Look man I'm an atrocious healer in MMO's so if even I'm bored when playing healer except when people are eating gridanian topsoil something needs to give.

    You can increase healing, you will still find healing downtime to use dps abilities. If that downtime can even be found in ultimates, what you're asking for is something they will absolutely never provide in casual content.

    I support them increasing the healing that needs to be dished out, but it IS NOT going to fix the overlying issue of healing downtime being mind-numbingly boring
    (8)
    Last edited by Zairava; 09-06-2023 at 06:30 PM. Reason: fixed wording

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