I did?
I'm pointing out that's a different argument.
How to say it...uhm...I'm not sure I can explain what I mean well. But I'll try.
So imagine we were talking about one healer Job - just one. Let's say SGE for the sake of argument. And you were asking for SGE to be given a DPS rotation that worked (overall kit, anyway) like BLM, where there was a mid-height skill floor and a very high skill ceiling. But we're JUST talking about SGE, not about all four Healers. Then I would agree with you that having a Healer Job that works like BLM makes sense. The reason I didn't really contest that point is that I don't oppose it. I've literally proposed it. The 4 Healers Model would include at least one Healer Job that works this way.
So why do you want me to contest a point I already agree with?
.
If SMN had a healthy gap as you suggest, it would remove Caster from being a role with a good spread of options. So that's a negative, not a positive. The forums would stop (well, no they wouldn't, but they'd reduce) complaining about it and the general playerbase would start (or increase) complaining. Love it or hate it, SMN's playrate went up after the changes, meaning a lot of people like it and would NOT like it if it was changed like that.
DNC is an option for people that want a Job with a low skill floor and moderately high skill ceiling. Why does every Job need this? Do you not want Jobs to be diverse? I believe it's healthy for the game to have options. This game has SMN and BLM and DNC. So people that like different arrangements have an option to pick the one that best suits them. This is what I'm asking for with healers and what you're opposing in suggesting they must not be that way.
EDIT: There's a thread in the DPS forum. Someone asking if DNC can have the RNG elements removed, because that poster doesn't like the RNG elements. In one of my few somewhat highly liked posts on this forum, I said that we need different Jobs to appeal to different people. MCH is for Ranged players that don't want RNG. BRDs for those who like RNG and DoTs. DNC is for people that like what it offers. Changing it would alienate those people for the sake of the people who want something already offered by another Job. Interestingly, people supported me saying that there (even some people that oppose me on the 4 Healers Model in general), but the point is, we have a Job for people that want the playstyle and skill floor/ceiling that DNC offers. That Job is called DNC. :ENDEDIT
Yes,
a Job can be easy to pick up and hard to master.
Some Healer Jobs working that way is a good thing. I 100% support this idea. It is the crux of the 4 Healers Model as a concept. I'm totally on board with this. Note the keyword there, though:
Some. Not
All.
Just as all Casters are not BLM, not all healers should be BLM-healer.

Originally Posted by
AmiableApkallu
You seem to want to accommodate people who pick a role first, and then pick whatever job happens to fulfill their other desires. Fair. I want to be able to pick a job based on its aesthetic -- which can reasonably be expected to be tied into a role -- and then find my other desires fulfilled.
Here's the problem with that: Where is the limit?
In WoW, Paladins can heal. Should FFXIV Paladins be allowed to be party healers? Why not? If you say no, how does that work with allowing people to pick the aesthetic they want? If you say yes, how do you propose making that work in FFXIV's combat and Job system?
At some level, we must admit that there are limits. PLD is never going to be a healer, BLM is never going to be a tank. This is the way the game works. People don't simply pick whatever aesthetic they want and then get a role and playstyle that they want from there. People pick the role they want first, then they filter it down to the playstyle they want from that point. For example, people don't go "I like PLD aesthetic, and I want to be a healer" and get a Paladin healer. They pick "I want to be a Tank, okay, of the Tanks, I like the PLD playstyle and/or aesthetic (if the two disagree, you must choose one or the other, whichever is more important to you)". If they pick Tank and like GNB's playstyle but WAR's aesthetic, they don't get that. The game doesn't accommodate them. It asks them to pick which is more important to them, and they do so. If the gameplay is more important, they pick GNB and accept the aesthetic. If the aesthetic is more important to them, they pick WAR and accept the gameplay. And in neither case, do they pick the role after; they picked the role first OR they picked a Job and accepted the role and playstyle it has. That is, if they prioritize aesthetic over everything, they they pick their Job and agree to be bound by whatever it is. A lot of people wanted DRK to be a DPS, and also wanted GNB to be a DPS. But both are Tanks. Jokes about "Blue DPS" aside, they either decided they were willing to Tank to play the Job they wanted, or they decided they wanted to be a DPSer more and picked a DPS Job instead.
So I find this argument problematic as we don't use it for anything else in the game, but are being told we must use it for healers, specifically, and for making all healers play more like damage dealers, generally. We don't make this argument for any other role's Jobs. Sure, people might like RDM to get Vermedica and some oGCDs and be able to be a healer, or may want to stand in melee and 1-2-3 over and over again, but they don't get to do the former and generally don't get to do the latter. The game doesn't accommodate that. They either come to peace with RDM being a DPS Caster (most of the time), or they pick a different Job/role that does the other things they want instead.
At the end of the day, we all have to make a cost-benefit analysis, and that's the way the world works. Again, no other role is being treated the way you want to treat healers here.

Originally Posted by
AmiableApkallu
Thankfully for me, the latter approach subsumes the former.
But it doesn't. That's what I'm telling you.
People who want more damage buttons keep saying this, but they aren't listening to how all the people who don't want more damage buttons are telling them it's not true. If you're telling someone you're offering them what they want and they're saying it's not what they want, you have to realize at some point that they want something else.
And...FF1? Where WHM had one cast damage spell until late in the game (where the other one completely replaces it) and a smattering of enhancement spells and even more straightforward and uncomplicated curing spells than FFXIV does?