Quote Originally Posted by ForsakenRoe View Post
All we need is for Toxicon to be something more than 'scuffed Ruin2' IMO, and then SGE's current damage rotation can be as is. Instead, the skillcap of the class can come from minimizing GCD heal use via exploitation of various Kardia effects, like making it AOE, turning it into a shield, flat power boost for it, etc. It'd still have things like E.Prognosis for those times/skill levels where the damage>healing gameplay isn't gonna do it, like you don't have enough time to set up shielding via Kardia in a situation like Harrowing Hell, so you'd resort to the E.Prog spam. I even would make Prognosis cost 0 MP so if someone's panic-spamming (which they would have to be, if they're resorting to bloody Prognosis of all things) then MP cost isn't a factor they need to worry about. This way, it's easier to get people to dip their toes into trying the 'Damage>Healing' gameplay, because if they do mess it up and get themselves into a 0 MP situation, they can still heal. Ye Olde Cleric Stance showed us that if someone's got a barrier in the way of 'I am panicking and need to heal now' like a CD on turning off Cleric, then they are less likely to even try to use the system, so a Kardia expansion should be aimed to avoid that
In regards to SGE, I personally want to see the Kardia side of their kit get expanded upon instead of the damage side. As SGE is designed in EW and there's no previous iteration that was lost, I think it's fine to keep their damage kit simple and intuitive. But the dev team should look into expanding the Kardia side and allow multiple different manipulations, that way, SGE can actually claim the title of "DPS healer" without actually making the damage kit any more complex than it is now because they use DPS to do healing.

I'm not sure if Ren's idea of keeping the job as is will allow for the Kardia usage to be expanded upon while keeping the damage kit as it is (Maybe fix Toxikon). But if it does allow that, then there'd be no complaints from me. Having the skill ceiling be on the healing side suits me just fine as well.