Quote Originally Posted by NekoMataMata View Post
Yeah, you've convinced me. You're not interested in pvp. You're interested in roleplaying as some sort of general.

Also it's not a fact that any team based game requires coordination between team members. You've literally never played anything besides your ff14 rp pvp have you?
Yes, I like going into FL sometimes and giving my team call outs to tell them where to go so I can win and get more rewards at the end of the match. It makes me feel very good. =)

I've actually played many team games, and I notice that in those team games if your team is coordinated you do typically win more often than not. It doesn't take a genius to know that games like these typically encourage and reward players for working together in a team like what your suppose to.

Quote Originally Posted by Aravell View Post
I'm not sure if you realise, but if they reduce LB generation and make DRG slightly less effective while also reducing DR, people would just stack AST instead. You won't have Sky Shatter stacking, you'll have Macrocosmos stacking, and you'll still die equally as fast.
Jobs like DRG who are incredibly effective already would be sightly less effective, but given how egregious people claim the LB to feel in gameplay I feel like its a valid. It's not like the rest of the kit is horrible either so it shouldn't be as bad. As for the Macrocosmos issue, they could just do tuning for that at worst. I do think having some DR like we had before might be enough? I'm not a game dev with good balancing experience but I imagine you can make an environment where that is balanced enough.