You clearly didn't play before the pvp changes when every class used to have more than a handful of buttons to press. You could very easily run around outplaying smaller groups and claiming points on your own with most classes.
Are we talking about Heavensward here? Because that certainly wasn't a thing after the Stormblood rework and in Shadowbringers it was just endless zerg fests with all the healing going around.




Before the 6.1 changes, we first had a healer meta before the introduction of medkits mid ShB, and if you wanted to carry, you played healer. Especially in 8v8v8 (rip the better FL mode).
After that, it was the constant buff of melee classes that were getting nuked as soon as they showed their nose until they became so unkillable that they ran rampant everywhere (esp Ninjas). People today complain about the DR in FLs, but it's actually not especially huge, and it's very easy to delete people compared to back then when the damage output was insanely lower. They also weeded out most crowd control at the end of SB and introduced cancerous cc immunities for each which made those melees even more unstoppable. So yeah, people could carry like crazy back then just because of that fact alone. It was not better than the DRK/DRG combo.
And I'm not even speaking of the times where you could choose the team you queued for, and could queue as 8 man premades in 8v8v8.
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