Quote Originally Posted by NekoMataMata View Post
Which is why pre-mades are a problem.

Frontlines have become more about communication than they have been about pvp. Unless you're queued up with friends, or unless you're willing to take a leadership role, your game is lost. The casuals will sit there trying to farm nodes thinking it's going to win them the game and cheering themselves on while the other two teams build their battle highs off each other.
So the main problem isn't pre-mades but people that aren't trying. Why restrict pre-mades then? Frontlines being about communication is also not strictly correct, I've won matches where no one says a single word because everyone has their map open and knows what to do. Not every team you lose to is a pre-made.

Quote Originally Posted by Astralrisk View Post
They could just change the rate at which you gain LBs by making there base CD for them much longer than usual. And if its seen as too long, they could always have some mechanic that could speed up the rate at which you'd get your LB, like if BH made your LB have a shorter CD rather than a damage buff. I think with this system they wouldn't have to do major balancing for LBs that could conflict with CC, fix BH so its still there for rewarding players for getting kills while not making them feel completely oppressive, and since LBs are not as prominent a before they could reduce the DR since LBs are not as frequent.
I'm not sure if you realise, but if they reduce LB generation and make DRG slightly less effective while also reducing DR, people would just stack AST instead. You won't have Sky Shatter stacking, you'll have Macrocosmos stacking, and you'll still die equally as fast.