In a game like FF14, if you give one or a couple jobs the potential to solo carry in fl, then only those jobs will be played and nothing else, horrid idea.
In a game like FF14, if you give one or a couple jobs the potential to solo carry in fl, then only those jobs will be played and nothing else, horrid idea.
You clearly didn't play before the pvp changes when every class used to have more than a handful of buttons to press. You could very easily run around outplaying smaller groups and claiming points on your own with most classes.
Isn't that already happening with Drk/Drg combo? Just 3 people playing in any sort of sync will win entire teamfights with 1 Drk pull and 2 Drg LBs.
Are we talking about Heavensward here? Because that certainly wasn't a thing after the Stormblood rework and in Shadowbringers it was just endless zerg fests with all the healing going around.
I'm sorry if misunderstood everything. I'd be glad if you could explain again. Generally I tend to defend the point of view of more casual people vs gatekeepers, so perhaps I truly misunderstood something.
Well, that's why I was speaking of positioning. I'm sorry to say but you're playing the mode wrong. What are you doing standing in the middle like that? Pvp in FLs is no different than CC, and even more so: you zoom in, do your thing, and zoom out. You're not supposed to stand there and getting demolished by everybody. Even as a melee job, you pick up targets, dive in, burst or secure a kill, then zoom out. I'll freely admit that some jobs like BLM under LB want to stand there a little longer, but you'll still try to stay at max range and guard/bail at the slightest sight of trouble (like 3 DRG LBs running to you). If you guard, then take that time to find an ally or even opponent further away to insta teleport out.
There is a legion of ways to position properly, the only difference with CC is that there is very little walls to hug to mitigate incoming damage, and the amount of players makes it instantly more lethal if you expose yourself. And that's why I said what I said: in that mode in particular (but all modes altogether anyway), you learn by being punished for positioning mistakes, there is no cutting it. It's really at the crux of 99% of the problem.
I always agreed that the DRK/DRG combo is annoying, but it's not the only thing. Remove it and people will be back to SMN spamm or whatever works. We probably agree on that stacking big AoE nukes with no cap is essentially bad for the mode?I've pointed it out before, but DRK/DRG is just meta, and if that left something else would replace it. I also never stated that you get deleted, considering you should be able to prop up guard before DRG LB fairly easily and spam your recuperates til out. Doesn't change the fact that you were just pushed off the objective with such ease.
Sometimes you draw the bad team, sometimes the good team, and while some combos may magnify it to some degree, I don't think it's that prevalent. I see so many people getting BH5 and they're not in premades. It's just that sometimes a lot of the good players or tryhards are stacked on one side.And my point about BH isn't about it being hard to get. It's the snowball effect from it. When half or more of one team is just there to level alt jobs and farm tomes, that snowball effect becomes menacing. It means that you can't do anything with even the small group of players that are there to play.
But let's be honest, that's a unicorn case, in most casts just by probabilities alone, you'll get good players in all teams, even though not in the same amounts. If you want to work on still securing a victory or at least getting a good try, it's almost always possible. You'll have people that will listen and follow. And the rest are just sheep anyway, and they will go where there is nodes or the team. Learn to play field commander, and it actually yields the best results, and it might often surprise you if you do it well.
No. The problem is that you have first league football players playing with the group of friends of your 5y old little cousin in the same games.
Solo carry? In a 72 man mode? Give me a break.
Also weren't you the one complaining about premade carries or something?
Before the 6.1 changes, we first had a healer meta before the introduction of medkits mid ShB, and if you wanted to carry, you played healer. Especially in 8v8v8 (rip the better FL mode).
After that, it was the constant buff of melee classes that were getting nuked as soon as they showed their nose until they became so unkillable that they ran rampant everywhere (esp Ninjas). People today complain about the DR in FLs, but it's actually not especially huge, and it's very easy to delete people compared to back then when the damage output was insanely lower. They also weeded out most crowd control at the end of SB and introduced cancerous cc immunities for each which made those melees even more unstoppable. So yeah, people could carry like crazy back then just because of that fact alone. It was not better than the DRK/DRG combo.
And I'm not even speaking of the times where you could choose the team you queued for, and could queue as 8 man premades in 8v8v8.
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