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  1. #26
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Valence View Post
    I'm gonna sound like an elitist but frankly, people whining about getting shrekted by DRK/DRGs combos, and especially the ones scapegoating premades, are not exactly what I think about when you mention player vs player interactions. That's really a skill issue problem, that's what it is. I have yet to constantly get deleted by such a combo or premades, I play solo all the time, and I get BH5 almost all the time without breaking too much sweat.

    Now then, besides people not knowing how to respond to the obvious culprit combos or BH5 premades (just stun them and yoink them to your team, they're as good as dead, it's so easy with some jobs it's almost pathetic), the real problem behind that skill issue, is positioning, and positioning is one of the hardest things to learn in pvp there. It takes time and dedication, but I can totally see why that's not the kind of skill a lot of people would want to learn out of pvp. Perhaps that's the true crux of the matter.
    Elitists tend to actually be good at whatever they're lecturing people about. But let's not pretend this isn't a bad faith answer considering you intentionally misunderstood everything I posted about.

    You discuss positioning when there is no proper way to position in a lot of instances in FLs. For example you're in the middle of Onsal, and it's so easy for anything with massive aoes to put in work. I've pointed it out before, but DRK/DRG is just meta, and if that left something else would replace it. I also never stated that you get deleted, considering you should be able to prop up guard before DRG LB fairly easily and spam your recuperates til out. Doesn't change the fact that you were just pushed off the objective with such ease.

    And my point about BH isn't about it being hard to get. It's the snowball effect from it. When half or more of one team is just there to level alt jobs and farm tomes, that snowball effect becomes menacing. It means that you can't do anything with even the small group of players that are there to play.

    This is why pre-mades and organized parties are a nuisance. If FL was more like CC everyone would be rolling the dice on whether the team is even interested and will work well together or not. There'd be more natural openings. It'd be more of a level playing field even if half your team is afk hitting a rock themed target dummy while a big objective is up and the other two teams are fighting. This is the heart of the problem.

    Quote Originally Posted by Astralrisk View Post
    Yes, I like going into FL sometimes and giving my team call outs to tell them where to go so I can win and get more rewards at the end of the match. It makes me feel very good. =)

    I've actually played many team games, and I notice that in those team games if your team is coordinated you do typically win more often than not. It doesn't take a genius to know that games like these typically encourage and reward players for working together in a team like what your suppose to.
    You probably haven't. I mean haven't you heard the term solo carry? The only shooter I ever played where I actually had to communicate was OW. CSGO/PUBG both allowed you to carry your groups if you were good enough. MOBAs are the same to a degree. Obviously there's tools for sharing and communicating there, but that's just quick hand communication. That's not the same as roleplaying general.
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    Last edited by NekoMataMata; 09-01-2023 at 10:33 PM.