(putting this here for convenience)Given two choices, which would you prefer:

1. All healers stay basically exactly the same as they are now in Dawntrail; there are new abilities, and they're all new ways to heal that don't shift the game one way or the other.

2. Two of the healing classes (including your healing main) are the same as what's written in 1, but the other two healing classes get all the changes you personally have wanted to see...they're just not in your current main.

Which would you prefer, and why?


Quote Originally Posted by IDontPetLalas View Post
I re-read it, (I'm not at all offended by that) however I really don't believe I misunderstood what you propose. If I paraphrase your choices, in (2), if my main was AST, in theory I could get BrandNewMacrocosmos, BrandNewNeutralSect, and BrandNewED added but my overall game flow would not change- I'd have the same opener, cards would work the same, I would have some new heals to choose from that may have an additional effect (maybe a shield, maybe a speed buff, who knows). ONE other healer is also affected, but two are not. Not viable to me if this is correct.

In choice 2 all healers are affected as explained above using the example of AST. If I understood correctly, not viable to me.
I have the feeling you might be misundersatnding again, or maybe there's a typo? You gave 2 different explanations for choice 2.

If it helps, these are not intended to be "good" solutions. Even if both feel non-viable, the purpose of the exercise is to choose one. Although, I suppose the alternative would be that in the hypothetical, if neither are viable, the user quits the game?