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  1. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,586
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rawr18 View Post
    Honestly, other than DPS spells, what else CAN they add for the next expansion? We already have more than enough healing spells, lol.
    This is one of the main cruxes of the matter, I think. They said 'we didn't really know what to do with SCH' going into EW, and it got Expedience as a result. Now, Expedience is cool, but at the end of the day, it's main use is as a 10%, 20s mit that sticks as a buff to allies. This makes it a tool that fills a gap in SCH's kit, of 'mitigation that doesn't require standing in a specific location to partake' (like Soil demands of the team). But, by locking off 'more damage buttons' as a design choice, the devs paint themselves into a corner about what can be added. More healing tools will be superfluous and unrequired by 98% of the content in the game. More 'utilities' get suggested and shot down because they're either useful to the point of being pseudo-mandatory or 'pointless after prog' tools. So all SE can really add is just... more mitigation tools, and then make the 'hard content' encounters demand... more mitigation. So we end up in this spiral where raidwides in week 1 Savage are sometimes asking for, across the whole team, 30% plus shields to live through, because everyone and their mother can now provide mitigation of some kind.

    All this to avoid giving us more damage skills, even ones that would be ignoreable in 98% of content. Like, Energy Drain's a good example. Using zero Energy Drains in every piece of content in the game does not cause you to hit enrage just on its own. It doesn't add up to enough 'lost damage' to do so. So we just need these theoretical 'optimal damage gains' from these new skills, to be low enough in impact such that it's a gain (so optimizers can optimize it), but not enough of a gain to suddenly wall people because 'they can't do the new rotation' (even though tanks and DPS are expected to 'do a new rotation' every time there's an expansion, and sometimes because of balance patches). Energy Drain, and not using it because of using Aetherflow heals, is 300p per minute (not including Dissipation trickery). So the devs need to just make the potency per minute penalty for 'doing it wrong' be low. With SCH for example:

    Broil V: 300p
    Bio: 350p over 30s
    Miasma: 340p over 24s
    Shadowflare: 350p over 15s


    So if you were to ignore EVERY one of those DOTs, for the entire fight, instead spamming Broils in their place, you'd lose a total of 500p, per minute. Which is 1.66 Broil V per minute. Even if you played 'current rotation' with this, that is, only refreshing Bio twice a minute and Broiling the rest (ignoring the two new buttons entirely), it'd be 300p lost, the same as 'used heals instead of Energy Drain' can potentially cost you. And these are just example numbers. It could be Bio 325, Miasma 320, Shadowflare 310 and make the 'potential damage lost' be even lower if desired

    In comparison, if you were to spam Broil IV and not use Biolysis as it currently exists, you'd be losing 810p per minute

    Quote Originally Posted by VentVanitas View Post
    I can guarantee you that at least 1-2 slots will be wasted for traits that don't add or change anything about the job, maybe an extra charge for something if you're lucky. On top of that, there's also the filler spam/DoT/AoE spell upgrade that will just add some teensy potency or whatever. So... 2-3 actual new skills at best, which will sure as hell be even more bloated healing buttons.
    My prediction for WHM is the same as everyone else, Purgation as a 2min CD GCD, is literally Pneuma but has a regen attached (eg 500p heal and 5x100p as regen) for the 100 skill, and for 96, to compete with Aquaveil for 'most 'why did we get this skill we didn't even really need it' skill', Salt And Darkness healing version, which makes Asylum do a blast of an additional 400p of healing (thereby making it's HOT overheal even more often)
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    Last edited by ForsakenRoe; 08-31-2023 at 05:36 AM.