



I agree, but the color you chose is kinda hard on the eyes to read.Just going to chime in here
1. All healers stay basically exactly the same as they are now in Dawntrail; there are new abilities, and they're all new ways to heal that don't shift the game one way or the other. No as we already have many heals that aren't needed under many circumstances, so what is your reason for adding new healing skills? Why would this feel satisfying?
2. Two of the healing classes (including your healing main) are the same as what's written in 1, but the other two healing classes get all the changes you personally have wanted to see...they're just not in your current main. Again, not an option. How are you going to pick which ones to change? Will it be one pure and one barrier? If so, that could force someone into only one choice of pure and barrier healer. Or- maybe it's going to be the new healer (sage) and the least popular healer (AST). Well sucks if those happen to be your main healers.
Not really a viable approach. I am more allowing change to be introduced into all four healers so that the skill floor is forgiving but it allows someone who want to have more challenge, can have those options.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
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