Results -9 to 0 of 1188

Threaded View

  1. #10
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ASkellington View Post
    You missed that then.
    None of that says "non-complex rotation.

    Quote Originally Posted by ASkellington View Post
    Also I rebuffed your designs because of reasons different than "they aren't as complexed as I wanted".

    The rotation is fine. I don't like the design of it.
    I mean, you kind of did. You said they weren't interesting or engaging to you, but I pointed out what you find engaging and interesting is what I find complex. Therefore, that would be because they aren't as complex as you wanted. I also noted that you aren't playing all four healer Jobs, meaning some should probably be designed for people who don't like what you do. Imagine if all the Casters were designed like SMN. That would leave the BLM players, in particular, out in the cold. You don't even have to go that far; all the healer Jobs RIGHT NOW are designed mainly for a 2 button damage type of player, and you can see the problem of them all being the same. The problem isn't they're simple/boring. The problem IS they're al IDENTICAL in their level of complexity.

    There is no design everyone will like.

    The objective should be insuring there is AT LEAST ONE design for every person. So you may like AST and I may like WHM. That's good, we both have something we like. If AST and WHM were both like WHM, that'd be bad because you'd have nothing, and if WHM and AST were both like AST, that'd also be bad because I'd have nothing.

    The solution should be to mix and match it up so that everyone has something.

    EDIT:

    Quote Originally Posted by Sebazy View Post
    This is a big part of the puzzle for sure. For all it's jank, one thing 2.0 ARR absolutely nailed right out of the gate was it's progressive difficulty curve that steadily ramped up as you progressed through dungeons into the HM Primals and onto Coil. They even used to dungeons to introduce people to key primal mechanics. Genius design IMO.
    Agreed.

    There's now a massive gap between MSQ and Extremes. There are random bits of content that KIND of fit somewhere in there - deep dungeons, exploration zones, and 24 mans try to fit in there somewhere - but there's still a massive gap between casual content and the "midcore" Extremes. And this isn't just casual content has gotten easier; Extremes now are harder, there are a lot more body checks and tight timing mechanics with precise positioning more akin to Savage fights than there used to be.

    Quote Originally Posted by vetch View Post
    Go spend more time on the healer forums then.
    Right?
    (1)
    Last edited by Renathras; 08-29-2023 at 09:14 AM. Reason: Marked with EDIT