Quote Originally Posted by LilimoLimomo View Post
True, but in the exact same stride it's not fair to the people who want less complexity if their job gains more complexity. The idea with some jobs getting that change and some jobs not getting it is that neither preference is entirely ignored.
This is not true. "Some jobs" is not, your job. This reads as "I want to see greater complexity to my job, but I can't have it, I must go to another job". When said job can have greater complexity, just not as much as one would like. Limiting a job to two buttons means it can't even get that extra complexity.

As for a fancier DPS rotation being the solution. Well no. If you want my opinion on what needs to happen to healers:
  • They all do need a few extra dps buttons.
  • Said dps buttons need to connect with their theme and kit.
  • Encounter design needs to change - faster telegraphs, more unavoidable damage.
  • Healer kits need to be gutted and redesigned with all four receiving clear healing and as mentioned before damaging identities akin to what they have in PvP (as in diverse and not the same as the other).
  • MP sustain should come back and be a focus.

Now what's the problem with all of that? SE doesn't want to do it and at this point likely can't.

All four healers need an overhaul close to what SMN got. Or more accurately, what the PvP classes got. SE has proven they don't have the resources to do that many classes at once.

Encounter design is where they like it. They don't want to increase healing requirements or make healing harder for the exact same reasons people don't want to add more dps: it will scare new healers. Same with MP.

Adding extra DPS is quite literally the bare minimum they can do to add engagement to players who want more out of their jobs. All four of them.