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  1. #10
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    You gotta stop saying 'a complex DPS rotation',
    Complex is relative. Everything you've proposed I consider complex. I've given you proposals that I consider mildly complex, and you and the others rebuffed those. So yes, "a complex DPS rotation". I gave you what would be a simple one and it was rejected. Most of the proposals people have made are more complex than SMN and WAR and PLD, meaning more complex than an actual DPS Job and than damage adjacent Jobs (Tanks hold agro by performing damage rotations). Again, I've proposed what would NOT be complex.

    EDIT:

    I'm also not the only one saying this or seeing the arguments from proponents of the DPS changes this way:

    Quote Originally Posted by Kacho_Nacho View Post
    Actually, that is what people are saying. Asking for a complex damage rotation is pushing healers further into the role of green dps, especially when players are saying they have nothing to do but spam two damage buttons. If you are a class primarily pushing damage buttons, what are you? It doesn't matter how many healing abilities you have on your toolbar, if you aren't using them.

    So, the answer is to increase the number of damage spells healers cast? That makes no sense. Again, it is a tuning problem on the part of Square Enix and not an issue with what abilities healers have at their disposal. Changing the content is the solution to this issue.

    The big white elephant in the room is we healers have been spoiled by the ease of the content, the potencies of our heals, the MSQ, and all the other challenges presented to us by Square Enix. That needs to be addressed before anyone starts changing healer damage rotations.
    .

    Quote Originally Posted by ASkellington View Post
    I agree, but the color you chose is kinda hard on the eyes to read.
    XD

    I was thinking of posting that same thing. That light cyan on this background is kind of hard on the eyes.

    Quote Originally Posted by Shurrikhan View Post
    If you change the tuning such that, say, we spend as much time healing then as we do dealing damage now, that's going to be outright oppressive to your less skilled healers and, by extension, their parties.
    We're talking Savage content. Isn't it SUPPOSED to be difficult?

    Quote Originally Posted by IDontPetLalas View Post
    Regarding that statement of "players only stay with a game if it hooks them emotionally" if you are going to apply that specifically to job and/or encounter design I don't see how you can or should treater all players as a monolithic block.
    This I agree with, IDPL.

    It's the very crux of the "4 Healers Model" argument, in fact.
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    Last edited by Renathras; 08-29-2023 at 09:07 AM. Reason: Marked with EDIT