Do explain how moving all GCD heals fix solo content.

They 100% don't fix healer engagement. I'm just as engage at 50 as I am at 90. Where I've had the MOST engagement of my class is running Orbonne at 70. Where I have *gasp* a mixture of GCD and oGCD heals. Moving everything to the GCD doesn't fix a Twelvesdamn thing and I feel sorry for you if you think it does. All it does is move all my problems to the GCD. And make the GCD that much more bloated.

I've already given three long essays over the course of a year how it doesn't.

I also gave a reason why Dia stacking isn't good skill expression AND also poor engagement. You've yet to provide either.

The fact of the matter is FROM ARR to ShB WHM has been using elemental attacks with Aero and Stone. The vast majority of people didn't WANT them to change to Dia and Glare and got them anyway and want them back. Or are you gonna dispute that claim? Here in comes the question:

If we're moving this to AST because they have a similar issue - AST had 6 different cards, they now have 1 and seals system. Do we give AST mains back the old card system with changes or keep the new one because people like it?

Its not the same because effects vs gameplay mechanic but... it is the same in that "old mains didn't ask for this change; new mains don't care/want to keep it". For WHM the ideal solution (if not effect glams which we all know are likely going to be on the Mog Station lmao) is to keep both, which you can do. There's no reason Aero III can't come back, and there's also no reason for a Stone + Water attack can't come in as well (perhaps with Water nourishing the lily or blood lily).

For AST, I already gave the devs a way to use the current seals system as a buffing mechanic back in Shb that they could've used for EW after they decoupled Divination from it. They didn't use it, so at this point, I don't want to keep it at all. They had 2 tries, I'm not willing to give them another. Fix the card issue.


Comparing Kardia/HoT to an Esuna+Heal is a why moment. I can't control if Kardia heals a tank unless I want to micromanage taking it off and on. Which if that was the gimmick of SGE cool but its not. I also can't control if a HoT ticks into overheal. I CAN control if I cast Esuna on a target who's at 100% hp. Doubly so if Esuna is 10k. Doom is an example of debuff that you can Esuna and takes 0 damage. Only other debuffs you'd want to Esuna are Pacify/Silence (which usually also means no damage taken) and Paralysis/Stun. Which either can or cannot give damage depending on the boss. In no situation would I want to Esuna a DoT when I am offered a HoT.

So with all of that, why would I want Esuna to also heal? I wouldn't. And yes, I do get upset that I go to mitigate something and the shield isn't consumed. It means I need to fix my timing.


Ok, you can call my ideas dumb. You aren't calling me dumb so I don't care. Its called an opinion. You don't have to like mine and I don't have to like yours. If I want to say from my perspective your idea is a dumb change, I can. You can either take my opinion or ignore it. I call a LOT of the dev's decisions dumb and garbage too. You aren't unique.


I'll reword my statement then, which I did in my post already but you refuse to focus on that with your replies for some reason: why are you going to remove Lustrate just to change it into Aetherpact instead of just MOVING Lustrate to the Fey Gauge? This is why I call the change dumb. Because it looks like you wanted to remove Lustrate, realize it has a purpose and then said, "well Aetherpact has its issues with channeling, lets turn it into a mini Lustrate".

And to clarify, your reasons for removing Lustrate are "no reasons" because they aren't good enough reasons. Its a hyperbole. Not a lie. If you want to call it a lie, sure. Either way I'm questioning the purpose of your change.

Glad to see you find the idea of making spreading DoTs (and potential HoTs) an interesting direction for SCH. Its one I'd like for them to play into as that seems like it could be fun and its literally RIGHT THERE. Seriously devs, go look at your PvP designs. Its not hard to bring some of that over to PvE.

Broil last I checked was a single target attack, not an AOE. You may not think its dumb, but I sure AF do that in this one instance I want to use a single target ability to spread my DoTs instead of a separate one or another AOE attack. I don't see why you're so against Bane coming back especially if you don't want DT to fill its void.

Further, yes, I do want to see breaking of the 1 or 7 (since that's my aoe button) spam. While your changes technically do that, I can still voice that I don't like HOW you're doing it.